Trying to implement Enemy Chase?

TheGeneral50

Warper
Member
Joined
Sep 21, 2020
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMVXA
Hello everyone, trying to figure out another minor game bug issue that I want to correct before moving forward with my Game Prototype testing? Right now I'm working on having enemy npcs chase after the protagonist character in my test stage, however, I'm having two weird issues occur. First, the being that the enemy character won't move from there designated location ((which is the least of the weird issues presented)). The second being that the sprite for this enemy character changes to the bandit sprite for no apparent reason?
Enemy_Chase_Issue 1.JPG
Enemy_Chase_Issue 2.JPG
Enemy_Chase_Issue 3.JPG
Enemy_Chase_Issue 4.JPG
Enemy_Chase_Issue 5.JPG (Before game testing)
Enemy_Chase_Issue 6.JPG (During Game Testing)

Once this situation is resolved, then I should be moving nicely along in creating a prototype test of my RPG Maker VX Ace horror game prototype.
 

Attachments

Binder28

Veteran
Veteran
Joined
Sep 15, 2020
Messages
38
Reaction score
6
First Language
Portuguese
Primarily Uses
RMVXA
I don't get the need for so many events...you can just chose to put the event that you want to move to chase the player...on autonomous movement just put "aproach"...if you want to trigger by the player just put an event on "player touch" that triggers an event (called "chase" for example) on the location that you want the chase to start and make the "autonomous movement = aproach" start when "chase" is on...be careful when using parallel process...these events start idependently of character imput...

Edit: also put the character that will follow you when chase is on in parallel process..if you put it on "action button" it will only trigger when you interact with it

Now for the sprite changing...be sure that you selected the middle sprite on the spreadsheet...always...because otherwise when it moves it will select the sprite next to it...that's why there are 3 of them next to each other
 

TheGeneral50

Warper
Member
Joined
Sep 21, 2020
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMVXA
I don't get the need for so many events...you can just chose to put the event that you want to move to chase the player...on autonomous movement just put "aproach"...if you want to trigger by the player just put an event on "player touch" that triggers an event (called "chase" for example) on the location that you want the chase to start and make the "autonomous movement = aproach" start when "chase" is on...be careful when using parallel process...these events start idependently of character imput...

Edit: also put the character that will follow you when chase is on in parallel process..if you put it on "action button" it will only trigger when you interact with it

Now for the sprite changing...be sure that you selected the middle sprite on the spreadsheet...always...because otherwise when it moves it will select the sprite next to it...that's why there are 3 of them next to each other
Yep, that did it, not sure why so many RPG Maker VX ace tutorials suggest adding so many events to get those outcomes.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Building on the previous post, why stop at titlescreen idle videos? Now you can have videos as splash screens before the title screen too! [Free Plugin]
Still, a lot to be done. But already did a lot of things for the MZ version! And it is already working ^^
I just returned to school one week ago, AND THE TEACHERS HAVE ALREADY GAVE US 28 ASSIGNMENTS, PROJECTS AND TESTS!
Online school sure is draining :'/
a romanticized war
Still working on a few pixel projects- first, working on a fan tileset that I plan to drop soon. Second, returned to my Meat Market icons today and knocked out an additional eight. Up to 41 icons for meat products. Have another 14 icons planned before I run out of ideas.

Forum statistics

Threads
104,525
Messages
1,006,937
Members
136,017
Latest member
s69-5
Top