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Okay so I have a new idea that I want to implement into my game. However I don't know if it is possible without scripting/codeing.
I want to make a mercy system.
EX: After battle there is a chance that one of the enemies will stick around, and trigger an event in which you re-enter the battle scene with only that enemy present, a dialogue occurs where the enemy begs for mercy, and you can choose to give that mercy, or execute the enemy. Either choice results in getting a rare drop that enemy has. I want this event to have a x% chance of occuring. It will be different for different enemies. Would this be possible with available resources? Or would it have to be scripted/coded into the engine?
Thank You;
I want to make a mercy system.
EX: After battle there is a chance that one of the enemies will stick around, and trigger an event in which you re-enter the battle scene with only that enemy present, a dialogue occurs where the enemy begs for mercy, and you can choose to give that mercy, or execute the enemy. Either choice results in getting a rare drop that enemy has. I want this event to have a x% chance of occuring. It will be different for different enemies. Would this be possible with available resources? Or would it have to be scripted/coded into the engine?
Thank You;