Trying to make a treadmill minigame, where a time is set for 10 seconds, and for every time the player pushes a button down during those 10 seconds, they get a point. When the timer is up, the points are tallied, and the event ends. But for some reason, the timer won't stay. It just goes to the conditional branch to when the timer is supposed to be 10 seconds or more. I checked that I set the condition right, but it doesn't seem to be working either way. Any help on this?