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- Dec 20, 2016
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Hi!
I have a character with a skill called "Black hole", which is a trap that can be set into the selected target for 1 turn [There's a 50% of chance that the trap can be set]. During the turn if the selected enemy attacks the actor who used the skill, the black hole will absorb the attack and explode, causing heavy damage (Based on the actor's attack) to the enemy. If the enemy attacks another actor or does not attack, then the black hole will simply dissappear.
I've created a state for the black hole, but I don't know what to do after that. Is there a way to make the enemy receive damage based on the actor's attack when attempting to attack only the actor who used the skill?
I have a character with a skill called "Black hole", which is a trap that can be set into the selected target for 1 turn [There's a 50% of chance that the trap can be set]. During the turn if the selected enemy attacks the actor who used the skill, the black hole will absorb the attack and explode, causing heavy damage (Based on the actor's attack) to the enemy. If the enemy attacks another actor or does not attack, then the black hole will simply dissappear.
I've created a state for the black hole, but I don't know what to do after that. Is there a way to make the enemy receive damage based on the actor's attack when attempting to attack only the actor who used the skill?
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