Trying to make it so when your in a map and an a variable changes value an event walks away but if you wernt the map and then re-enter disappear

voxet

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Trying to make it so when your in a map and an a variable changes value an event walks away but if you wernt the map and then re-enter the map the event disappears

I have a time system (not real time, the time system progresses when you do actions like talking to people)

this is what I have so far, it works fine but everytime I leave the map and reenter the map the event restarts its walk, I want it to disappear (maybye like turning transperent on and moving the event to a cornor of a map)

any ideas?
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ATT_Turan

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You may want to check out some YouTube tutorials on eventing (I think the MV tutorial also addresses this, but I haven't done it in a long time...could be wrong).

Make a second page on the event that is completely blank, and give it a condition in the upper-left section of a self-switch.

At the end of the move route when the event walks away, set that self switch to ON - it will immediately activate that second, blank page, and the event will be invisible for the rest of the game.
 

voxet

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ohhh, that makes sence, thank you!
 

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