- Joined
- Aug 16, 2019
- Messages
- 18
- Reaction score
- 15
- First Language
- English
- Primarily Uses
- RMMV
Greetings!
In my current project I'm using different types of zombies. My idea is to have one of the types have a broken leg and if the player defeats all the other zombies and runs from the "broken leg" zombie it'll be practically guarenteed.
The yanfly battle engine core plug-in lets me modify the total odds of escape but I want to be more specific. Having the broken leg zombie have super low agility and all the rest have high agility doesn't seem like it'll work unless the total escape odds are close to 50/50, but then I'm afraid killing any enemy will increase your escape chance enough that having faster and slower enemy types will be pointless.
Could just scrap the idea but I like it. Any help would be appreciated.
In my current project I'm using different types of zombies. My idea is to have one of the types have a broken leg and if the player defeats all the other zombies and runs from the "broken leg" zombie it'll be practically guarenteed.
The yanfly battle engine core plug-in lets me modify the total odds of escape but I want to be more specific. Having the broken leg zombie have super low agility and all the rest have high agility doesn't seem like it'll work unless the total escape odds are close to 50/50, but then I'm afraid killing any enemy will increase your escape chance enough that having faster and slower enemy types will be pointless.
Could just scrap the idea but I like it. Any help would be appreciated.