- Joined
- Aug 2, 2016
- Messages
- 59
- Reaction score
- 35
- First Language
- English
- Primarily Uses
- N/A
Hello,
I apologise if this is posted somewhere it shouldn't be, I haven't used these forums in awhile.
I'll keep this brief: i'm trying to create a simple system in which the player has to press the button at a certain time to win. The player should not be allowed to press the button too early and loses if they press the button to late. For refrence, I want to make something like Samurai Kirby in RPG Maker MV.
Below is what a morning of trial and error has revealed so far: An autorun event initiates the timer to be used to control when the player can press the button. (The timer is obscured during gameplay so the player cannot cheat). If the button is pressed before the timer reaches 0. the player automatically loses as they pressed it too early. Prior to the timer ending, there is also an indicator ("strike 1") use to display a notification to the player when to push the button and failure to do so means they lose by default.

My biggest hurdles with this method are timing as the indicator can still show up but the player will still be told it was "too soon" and most annoying of all, the player must press and hold the button to win, otherwise it does not count.
Perhaps what i'm attempting isn't really doable with RPG maker? But i'm this close and was wondering if anyone could advise; maybe a better way to handle it?
I apologise if this is posted somewhere it shouldn't be, I haven't used these forums in awhile.
I'll keep this brief: i'm trying to create a simple system in which the player has to press the button at a certain time to win. The player should not be allowed to press the button too early and loses if they press the button to late. For refrence, I want to make something like Samurai Kirby in RPG Maker MV.
Below is what a morning of trial and error has revealed so far: An autorun event initiates the timer to be used to control when the player can press the button. (The timer is obscured during gameplay so the player cannot cheat). If the button is pressed before the timer reaches 0. the player automatically loses as they pressed it too early. Prior to the timer ending, there is also an indicator ("strike 1") use to display a notification to the player when to push the button and failure to do so means they lose by default.

My biggest hurdles with this method are timing as the indicator can still show up but the player will still be told it was "too soon" and most annoying of all, the player must press and hold the button to win, otherwise it does not count.
Perhaps what i'm attempting isn't really doable with RPG maker? But i'm this close and was wondering if anyone could advise; maybe a better way to handle it?