Hi, I'm really hoping this is the right place to ask this.
I've been toying with Rpg Maker on and off and I've been using a script called Victor - State Changes by Victor Sant, which is a script that changes battler sprites.
So after using that for a bit I had this idea to use the "a.add_state(x)" formula to add an Attack state - to change the attacking battlers sprite into an "attacking" sprite and at the same time I it always inflicts a state that would have changed the targets sprite and I figured I could get a lot of mileage out of that because I'd be able to make different reactions to attacks and buffs or just have characters have different poses for certain attacks. (granted I'd have a lot more states to manage)
The problem here is - that to get this to work like I want, I'd need some way to have these specific states removed mid turn - I've tried using switches and common events/ battle events to remove the effects from everyone when they trigger but that only seems to work when a turn is done so if anyone has any ideas on how to do this I'd love to hear it.
(And if this isn't the right place for this thread if you could move it - I saw there was a script section in the forum rules but that link doesn't seem to work.)
I've been toying with Rpg Maker on and off and I've been using a script called Victor - State Changes by Victor Sant, which is a script that changes battler sprites.
So after using that for a bit I had this idea to use the "a.add_state(x)" formula to add an Attack state - to change the attacking battlers sprite into an "attacking" sprite and at the same time I it always inflicts a state that would have changed the targets sprite and I figured I could get a lot of mileage out of that because I'd be able to make different reactions to attacks and buffs or just have characters have different poses for certain attacks. (granted I'd have a lot more states to manage)
The problem here is - that to get this to work like I want, I'd need some way to have these specific states removed mid turn - I've tried using switches and common events/ battle events to remove the effects from everyone when they trigger but that only seems to work when a turn is done so if anyone has any ideas on how to do this I'd love to hear it.
(And if this isn't the right place for this thread if you could move it - I saw there was a script section in the forum rules but that link doesn't seem to work.)
