Sorry if this is the wrong place to ask. I hope no one minds and I appreciate any resources but. Ok so I'm editing sprites for actors or tilesets and I'm trying to figure out how rpgmaker vx ace understands why this part of the .png image makes something in the engine. Like I want to use bigger actor sprites, how do I make a .png for this? Is there a simpler way? Thank you. Sorry if this could be answered easily somewhere I'm looking up videos but I'll keep looking on Google as well.