I know well ff4, but I don't know what you mean by 'chance text exibition'..?IS there any way to chance text exibition?
Like damage from ff4, gravity damage, etc.
I suppose this is for speeding up the process of copy-pasting the same command in multiple events without having to change the target? Not a bad ideadI been thinking what if the target was -1 that would make for the event itself than other event so we don't have to put event numbers
I didn't saw that last reply, sorry.The way like damage is showed.
I mean the moviments of text(numbers and letters)
I guess found a bug:
Y position changes when l want, but X position ls not working when l change
Sorry, I was wrong, the correct ls Y position ls not workingHello!
I suppose this is for speeding up the process of copy-pasting the same command in multiple events without having to change the target? Not a bad idead
I'll make the change for that in the version. Thanks!
I didn't saw that last reply, sorry.
I went to test it back and X position does work, wether it is used as offset relative to the target event position, or as absolute position in the screen. So, I'm not sure about that bug you're reporting...
I see, yet it does work when I test it (I tested it with relative and absolute positions, on text and damage popups...)Sorry, I was wrong, the correct ls Y position ls not working
You basically saved my project. Thank you so much. I donated the big amount I promised. Thanks again pal. <3Hello!
New update:
That should do it, @VaiJack8
- Add the auto item popup feature: set this parameter to true and an item popup will show automatically each time you use the event command 'Change Items'. There's also a scriptcall to toggle this feature on and off ingame.
- When using the auto item popup, the text color of the item popups will be define by notebox meta color tag. If there's none, the color will be set to 0 (white).
Regards!![]()
Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...Items with rarity tag are ALWAYS black colored and their names are cut like this :/
A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.I put 1 frame pause among them, but in my game the player can loot many items at the same time in other ways, is this fixable?
It's perfect now thank you so much <3 I hope you best.Hello again @VaiJack8
Thanks a lot for your donation![]()
Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...
A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
It should be ok now, let me know how it goes.
Regards![]()
Sorry for bothering you again xD I could need one last feature, and I'll donate again if you can add it.Hello again @VaiJack8
Thanks a lot for your donation![]()
Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...
A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
It should be ok now, let me know how it goes.
Regards![]()
Hello @VaiJack8, just wait a few days, and it will be done!I'd like to have an auto popup for gold and EXP, too. You think you can do it? xd <3