Decinbr

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IS there any way to chance text exibition?
Like damage from ff4, gravity damage, etc.
 

TSR

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Hello.
IS there any way to chance text exibition?
Like damage from ff4, gravity damage, etc.
I know well ff4, but I don't know what you mean by 'chance text exibition'..?
 

Decinbr

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The way like damage is showed.
I mean the moviments of text(numbers and letters)

I guess found a bug:
Y position changes when l want, but X position ls not working when l change
 
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Jrrkein

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I been thinking what if the target was -1 that would make for the event itself than other event so we don't have to put event numbers
 

TSR

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Hello!
I been thinking what if the target was -1 that would make for the event itself than other event so we don't have to put event numbers
I suppose this is for speeding up the process of copy-pasting the same command in multiple events without having to change the target? Not a bad idead :thumbsup-right:
I'll make the change for that in the version. Thanks!

The way like damage is showed.
I mean the moviments of text(numbers and letters)

I guess found a bug:
Y position changes when l want, but X position ls not working when l change
I didn't saw that last reply, sorry.
I went to test it back and X position does work, wether it is used as offset relative to the target event position, or as absolute position in the screen. So, I'm not sure about that bug you're reporting...
 

Decinbr

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Hello!

I suppose this is for speeding up the process of copy-pasting the same command in multiple events without having to change the target? Not a bad idead :thumbsup-right:
I'll make the change for that in the version. Thanks!


I didn't saw that last reply, sorry.
I went to test it back and X position does work, wether it is used as offset relative to the target event position, or as absolute position in the screen. So, I'm not sure about that bug you're reporting...
Sorry, I was wrong, the correct ls Y position ls not working
 

TSR

The Northern Frog
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Sorry, I was wrong, the correct ls Y position ls not working
I see, yet it does work when I test it (I tested it with relative and absolute positions, on text and damage popups...)
 

VaiJack8

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Hi, it's me again! Would it be possible to have an "auto popup" feature when gaining/losing items, like in this MV plugin?

Tinys Pop Up Icon MV

And could the auto popup have the same text color of the item, based on this plugin?

DK's Colored Items

I know it's a lot of stuff to ask for but I can donate a big amount if you manage to do this.
Thanks in advance.
 
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TSR

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Hello @VaiJack8
I'll give it a look. Allow me a few days.
Thank you!
 

TSR

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Hello!
New update:
  • Add the auto item popup feature: set this parameter to true and an item popup will show automatically each time you use the event command 'Change Items'. There's also a scriptcall to toggle this feature on and off ingame.
  • When using the auto item popup, the text color of the item popups will be define by notebox meta color tag. If there's none, the color will be set to 0 (white).
That should do it, @VaiJack8

Regards! :rock-right:
 

VaiJack8

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Hello!
New update:
  • Add the auto item popup feature: set this parameter to true and an item popup will show automatically each time you use the event command 'Change Items'. There's also a scriptcall to toggle this feature on and off ingame.
  • When using the auto item popup, the text color of the item popups will be define by notebox meta color tag. If there's none, the color will be set to 0 (white).
That should do it, @VaiJack8

Regards! :rock-right:
You basically saved my project. Thank you so much. I donated the big amount I promised. Thanks again pal. <3
 

VaiJack8

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Sorry to bother mate but I got this issue :\ Fresh project, no plugins, only yours and the rarity colors one. Items with rarity tag are ALWAYS black colored and their names are cut like this :/

Also, if I give more items at once only the popup for the last one is shown, unless I put 1 frame pause among them, but in my game the player can loot many items at the same time in other ways, is this fixable? Thanks.

2021-09-24 10_18_09-Project1.png
 

TSR

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Hello again @VaiJack8

Thanks a lot for your donation :cutesmile: :thumbsup-right:

Items with rarity tag are ALWAYS black colored and their names are cut like this :/
Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...

I put 1 frame pause among them, but in my game the player can loot many items at the same time in other ways, is this fixable?
A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
sc1.png
It should be ok now, let me know how it goes.


Regards B)
 

VaiJack8

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Hello again @VaiJack8

Thanks a lot for your donation :cutesmile: :thumbsup-right:


Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...


A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
It should be ok now, let me know how it goes.


Regards B)
It's perfect now thank you so much <3 I hope you best.
 

VaiJack8

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Hello again @VaiJack8

Thanks a lot for your donation :cutesmile: :thumbsup-right:


Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...


A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
It should be ok now, let me know how it goes.


Regards B)
Sorry for bothering you again xD I could need one last feature, and I'll donate again if you can add it.

I'd like to have an auto popup for gold and EXP, too. You think you can do it? xd <3
 
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ShadowDragon

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@VaiJack8 he can sure do it :)
if he sees it will fit, it will be added for sure, just give him
a couple of days if he want's too and he tell when it's updated.

(or he tells otherwise though).
 

Jrrkein

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can we use -1 to make the event itself show the popup?
 

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