Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
264
Reaction score
40
First Language
brazil
Primarily Uses
IS there any way to chance text exibition?
Like damage from ff4, gravity damage, etc.
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
419
Reaction score
482
First Language
French
Primarily Uses
RMMZ
Hello.
IS there any way to chance text exibition?
Like damage from ff4, gravity damage, etc.
I know well ff4, but I don't know what you mean by 'chance text exibition'..?
 

Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
264
Reaction score
40
First Language
brazil
Primarily Uses
The way like damage is showed.
I mean the moviments of text(numbers and letters)

I guess found a bug:
Y position changes when l want, but X position ls not working when l change
 
Last edited:

Jrrkein

Drago Royale
Veteran
Joined
Apr 20, 2014
Messages
305
Reaction score
125
First Language
Indonesian
Primarily Uses
RMMZ
I been thinking what if the target was -1 that would make for the event itself than other event so we don't have to put event numbers
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
419
Reaction score
482
First Language
French
Primarily Uses
RMMZ
Hello!
I been thinking what if the target was -1 that would make for the event itself than other event so we don't have to put event numbers
I suppose this is for speeding up the process of copy-pasting the same command in multiple events without having to change the target? Not a bad idead :thumbsup-right:
I'll make the change for that in the version. Thanks!

The way like damage is showed.
I mean the moviments of text(numbers and letters)

I guess found a bug:
Y position changes when l want, but X position ls not working when l change
I didn't saw that last reply, sorry.
I went to test it back and X position does work, wether it is used as offset relative to the target event position, or as absolute position in the screen. So, I'm not sure about that bug you're reporting...
 

Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
264
Reaction score
40
First Language
brazil
Primarily Uses
Hello!

I suppose this is for speeding up the process of copy-pasting the same command in multiple events without having to change the target? Not a bad idead :thumbsup-right:
I'll make the change for that in the version. Thanks!


I didn't saw that last reply, sorry.
I went to test it back and X position does work, wether it is used as offset relative to the target event position, or as absolute position in the screen. So, I'm not sure about that bug you're reporting...
Sorry, I was wrong, the correct ls Y position ls not working
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
419
Reaction score
482
First Language
French
Primarily Uses
RMMZ
Sorry, I was wrong, the correct ls Y position ls not working
I see, yet it does work when I test it (I tested it with relative and absolute positions, on text and damage popups...)
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Hi, it's me again! Would it be possible to have an "auto popup" feature when gaining/losing items, like in this MV plugin?

Tinys Pop Up Icon MV

And could the auto popup have the same text color of the item, based on this plugin?

DK's Colored Items

I know it's a lot of stuff to ask for but I can donate a big amount if you manage to do this.
Thanks in advance.
 
Last edited:

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
419
Reaction score
482
First Language
French
Primarily Uses
RMMZ
Hello @VaiJack8
I'll give it a look. Allow me a few days.
Thank you!
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
419
Reaction score
482
First Language
French
Primarily Uses
RMMZ
Hello!
New update:
  • Add the auto item popup feature: set this parameter to true and an item popup will show automatically each time you use the event command 'Change Items'. There's also a scriptcall to toggle this feature on and off ingame.
  • When using the auto item popup, the text color of the item popups will be define by notebox meta color tag. If there's none, the color will be set to 0 (white).
That should do it, @VaiJack8

Regards! :rock-right:
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Hello!
New update:
  • Add the auto item popup feature: set this parameter to true and an item popup will show automatically each time you use the event command 'Change Items'. There's also a scriptcall to toggle this feature on and off ingame.
  • When using the auto item popup, the text color of the item popups will be define by notebox meta color tag. If there's none, the color will be set to 0 (white).
That should do it, @VaiJack8

Regards! :rock-right:
You basically saved my project. Thank you so much. I donated the big amount I promised. Thanks again pal. <3
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Sorry to bother mate but I got this issue :\ Fresh project, no plugins, only yours and the rarity colors one. Items with rarity tag are ALWAYS black colored and their names are cut like this :/

Also, if I give more items at once only the popup for the last one is shown, unless I put 1 frame pause among them, but in my game the player can loot many items at the same time in other ways, is this fixable? Thanks.

2021-09-24 10_18_09-Project1.png
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
419
Reaction score
482
First Language
French
Primarily Uses
RMMZ
Hello again @VaiJack8

Thanks a lot for your donation :cutesmile: :thumbsup-right:

Items with rarity tag are ALWAYS black colored and their names are cut like this :/
Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...

I put 1 frame pause among them, but in my game the player can loot many items at the same time in other ways, is this fixable?
A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
sc1.png
It should be ok now, let me know how it goes.


Regards B)
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Hello again @VaiJack8

Thanks a lot for your donation :cutesmile: :thumbsup-right:


Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...


A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
It should be ok now, let me know how it goes.


Regards B)
It's perfect now thank you so much <3 I hope you best.
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Hello again @VaiJack8

Thanks a lot for your donation :cutesmile: :thumbsup-right:


Yep, my bad. I went back in my test project and everything worked fine. Then I realized that I only used color tag with hex value, and not with the default window base color (0 to 31) which needed to be parsed. That was an easy fix...


A 1 frame wait is necessary to prevent continuous popups generation from the update method. But I made the interpreter wait from within the plugin now, so you won't have to put it manually. I also add a vertical offset that increase the more commands you add, so popups will stack up when multiple are called at the same time.
It should be ok now, let me know how it goes.


Regards B)
Sorry for bothering you again xD I could need one last feature, and I'll donate again if you can add it.

I'd like to have an auto popup for gold and EXP, too. You think you can do it? xd <3
 
  • Like
Reactions: TSR

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
4,684
Reaction score
1,799
First Language
Dutch
Primarily Uses
RMMV
@VaiJack8 he can sure do it :)
if he sees it will fit, it will be added for sure, just give him
a couple of days if he want's too and he tell when it's updated.

(or he tells otherwise though).
 

Jrrkein

Drago Royale
Veteran
Joined
Apr 20, 2014
Messages
305
Reaction score
125
First Language
Indonesian
Primarily Uses
RMMZ
can we use -1 to make the event itself show the popup?
 

Latest Threads

Latest Posts

Latest Profile Posts

I've been working on making a simple sprite frame system. And I'm really happy with the progress.
ZAyFw65.gif
Sketching on Milanote the new script of the system I plan to implement for VNMaker. This is making me learning Coffeescript through a crash-course I never thought I would ever take in my meager career as writer, but brings back fond memories when I was forced to learn RUBY for RPGMaker XP back in those years. Oh dear... :LZSooo:
For some reason, I found this is kinda stylist
ready to fall into another development hell...
Mega has been giving me a lot of problems as of late, so I think I'll need to switch to another cloud service. I'm considering Dropbox.

Forum statistics

Threads
117,133
Messages
1,104,840
Members
153,189
Latest member
N0Name
Top