TenTranVN

Veteran
Veteran
Joined
Apr 13, 2017
Messages
182
Reaction score
19
First Language
Vietnam
Primarily Uses
RMMV
I hope this plugin work on MV :(
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Hello all, new update:
  • Extend the auto popup feature to the 'Change Gold' and 'Change Exp' event commands. @VaiJack8
  • Add the option to set the popup target index to -1 to target the calling event itself. @Jrrkein

Regards B)
Thank you so much, now it's perfect! I sent you one more donation, you're amazing.
 

Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
263
Reaction score
40
First Language
brazil
Primarily Uses
I loved! Can you make an option to change how the text will be showed?
Like final fantasy 4 style damage for instance?
 
  • Like
Reactions: TSR

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
418
Reaction score
480
First Language
French
Primarily Uses
RMMZ
I loved! Can you make an option to change how the text will be showed?
Like final fantasy 4 style damage for instance?
I forgot about that, sorry... But I need more info. It has been some time since I played this game and there's many version of it.
Try to describe what you want or post a screen shot/gif of it, thanks.
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
418
Reaction score
480
First Language
French
Primarily Uses
RMMZ
New update!

Change the way damage popups moves so it looks a little more like the default battle popups. It can be turned off with a parameter if you want the damage popups to moves like the other map popups.

@Decinbr It might not be the exact same as the gif you sent (popups seems to be rising a bit from bellow instead of dropping down) but it should be pretty similar. Hope you like it, cause I'm not rewriting the whole code for such a detail :p

Regards!
 

Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
263
Reaction score
40
First Language
brazil
Primarily Uses
New update!

Change the way damage popups moves so it looks a little more like the default battle popups. It can be turned off with a parameter if you want the damage popups to moves like the other map popups.

@Decinbr It might not be the exact same as the gif you sent (popups seems to be rising a bit from bellow instead of dropping down) but it should be pretty similar. Hope you like it, cause I'm not rewriting the whole code for such a detail :p

Regards!
Huge thanks you man! I will remeber you!
 

Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
263
Reaction score
40
First Language
brazil
Primarily Uses
The damage display is always coming up on the screen when I use it multiple times, is there any way to disable this?
 

Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
263
Reaction score
40
First Language
brazil
Primarily Uses
And one more ask.
Can you put the damage to be showed above animations?
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Heyyy sorry to bother again xd

Could you add the possibility to hide auto popups for items which get equipped? I use a map inventory plugin and everytime I equip something I don't leave the map scene, so I always see an auto popup when I do so :c thank you very much in advance.
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
418
Reaction score
480
First Language
French
Primarily Uses
RMMZ
Hello, new update!
  • Disable auto item popups when changing party equipment @VaiJack8
  • Correct an error in the instructions: the script call for disabling/enabling the auto popups aren't stored in game_player, but in game_system (see instructions).
Regards B)
 

VaiJack8

Veteran
Veteran
Joined
Sep 21, 2016
Messages
49
Reaction score
29
First Language
Italian
Primarily Uses
RMMZ
Hello, new update!
  • Disable auto item popups when changing party equipment @VaiJack8
  • Correct an error in the instructions: the script call for disabling/enabling the auto popups aren't stored in game_player, but in game_system (see instructions).
Regards B)
Thank you so muuuuuccchhhhhhh <3
 

Jrrkein

Drago Royale
Veteran
Joined
Apr 20, 2014
Messages
305
Reaction score
125
First Language
Indonesian
Primarily Uses
RMMZ
Somehow the -1 isn't working for me and not showing up
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
418
Reaction score
480
First Language
French
Primarily Uses
RMMZ
Hello.
Somehow the -1 isn't working for me and not showing up
Well, it does work for me, so need more details about what's going on...
 

Jrrkein

Drago Royale
Veteran
Joined
Apr 20, 2014
Messages
305
Reaction score
125
First Language
Indonesian
Primarily Uses
RMMZ
I want to make chest have a popup with an item, I got the item but visually didn't see the popup.
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
418
Reaction score
480
First Language
French
Primarily Uses
RMMZ
I see... Does the popup show if you change the target? Can you show a screenshot of the event with the plugin command?
 

Jrrkein

Drago Royale
Veteran
Joined
Apr 20, 2014
Messages
305
Reaction score
125
First Language
Indonesian
Primarily Uses
RMMZ
Actually it's working now, but I couldn't make another popup appear after the first one like I want to show player get 90 Gold and a Potion (i received the gold and item, but visually the potion popup didn't show).
 

Latest Threads

Latest Posts

Latest Profile Posts


Finally was able to record the rest of the game demo! I added some edits here and there, this is why it takes me so long to do stuff cuz I find a problem and have to fix it asap. x.x
Game: https://dj990j.itch.io/region-of-mythos
Databasing. Just with what I consider "bare minimum", I have listed over 200 skills. That's not all of it, and isn't even considering skills that only 1 class would realistically have. lol

It's a Spanish devlog don't get scared!.
Just read the forum rules just for kicks and rule 14 reminds me of this:
150.jpg
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.

Forum statistics

Threads
117,056
Messages
1,104,179
Members
153,024
Latest member
yanis773
Top