TSR

The Northern Frog
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Ok, add a 1 frame wait between the 2 plugin commands and add an Y offset to the second plugin command so it won't overlap the first popup:
Capture d’écran, le 2021-10-21 à 16.41.21.png
sc1.png
 

fallenlorelei

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Love this plugin! It's the first treasure pop-up plugin that actually works with script calls for gaining items, and not just the editor's add item.

But colors aren't working for me. I'm using VS for colors and the notetag is <Color: 14>. Your instructions say
the plugin will check for color meta tag in the Items database noteboxes to assign text color for the auto popups.
so I'm not entirely sure what I should do to get the colors to work.

Thanks for your help!!
 
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TSR

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Hello, Thanks for your comments.
The meta tag colors were added following a user request for compatibility with another plugin.
It's looking for <color: 14> (no capital C)...

I don't know if the VS plugin require the tag to be writen with a capital C, but one way or the other, it was a 10 sec fix, so now it will check for both <color: x> and <Color: x>.
Just download the last version on my itch and it should work now.
Regards :rock-right:
 

fallenlorelei

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Hello, Thanks for your comments.
The meta tag colors were added following a user request for compatibility with another plugin.
It's looking for <color: 14> (no capital C)...

I don't know if the VS plugin require the tag to be writen with a capital C, but one way or the other, it was a 10 sec fix, so now it will check for both <color: x> and <Color: x>.
Just download the last version on my itch and it should work now.
Regards :rock-right:
Ahh thank you!! I appreciate you patching that!! I probably could have tried <color: x> I don't know why that possibility escaped me... But this works too. :) It works great! Thanks so much.
 

TSR

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New update!

Just a revamp of the instructions, mainly concerning the scriptcalls section.

Regards!
 

Decinbr

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Is there anyway to change the font?
 

FarOutFighter

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Does this plugin work during battle? Like if i attached it to a common event that triggered after a skill, what would happen?
 

TSR

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Hello.
Is there anyway to change the font?
You can change the font in the data base, but you can't set specific font for the popups at the moment.


Does this plugin work during battle? Like if i attached it to a common event that triggered after a skill, what would happen?
Battle and Map use different sprite set, so unfortunately it won't do much if you call a map popup during battle.


Regards.
 

Decinbr

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Hello.

You can change the font in the data base, but you can't set specific font for the popups at the moment.



Battle and Map use different sprite set, so unfortunately it won't do much if you call a map popup during battle.


Regards.
1649465996212.png
As you can see on img...
The damage on right side is from your plugin.
The damage on left side is a screen variable(default game font).
Your map popup damage is not using default game font.
Anyway, thanks for your amazing plugin.
 

TSR

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Hello @Decinbr
Your map popup damage is not using default game font.
That's quite an assumption you're making. I programmed this plugin, and if I say it's using the default font, it's because it is using the default font. :p

But I can also show a screen shot as "proof". Here's the part of the code that set the font in my plugin:
Capture d’écran, le 2022-04-09 à 10.28.28.png

So it does use the default fonts... But looking at it, you can also deduce what you see on your sreen shot. As you can see MZ, use 2 types of font faces: mainFontFace (used for almost every instance of text in the game), and numberFontFace (mostly used for battle popups).

Both main and number font can be set in database System:
Capture d’écran, le 2022-04-09 à 10.29.34.png

If you look at my code you'll see that the popups will use the main font for text and item popups, while damage and gold popups use the number font.

What you did in your screen shot is comparing the text font to the number font.
See bellow, you will recognize the 2 fonts from you sreen shot:
example.png

Hope, it's more clear now.
Regards.
 

Decinbr

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Hello @Decinbr

That's quite an assumption you're making. I programmed this plugin, and if I say it's using the default font, it's because it is using the default font. :p

But I can also show a screen shot as "proof". Here's the part of the code that set the font in my plugin:
View attachment 222756

So it does use the default fonts... But looking at it, you can also deduce what you see on your sreen shot. As you can see MZ, use 2 types of font faces: mainFontFace (used for almost every instance of text in the game), and numberFontFace (mostly used for battle popups).

Both main and number font can be set in database System:
View attachment 222757

If you look at my code you'll see that the popups will use the main font for text and item popups, while damage and gold popups use the number font.

What you did in your screen shot is comparing the text font to the number font.
See bellow, you will recognize the 2 fonts from you sreen shot:
View attachment 222759

Hope, it's more clear now.
Regards.
Aaah yes, i was wrong man, sorry about that.
Your explanation helped me.
Sorry again and thanks for your plugin and time
 

Technomel

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A really great plugin!
I would like to see a 'number'text color for damage popup. I tried to search for the hexcode parameter in the js file. An option to define the color would be really nice. Any chance to implement it?

Edit:
I was able to edit the color in js hexcode. Nevertheless an option to change the color with plugin command would be nice to different positive/negative values in my opinion.

I also tried to change the suffix to something different (hp/mp/tp), but it isn't working. i got a green font with '2D ...' when i change suffix from 'hp' to different value.

Edit2:
Sorry for all my messages. I think i can go with text popup instead. xD
 
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TSR

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Hello @Technomel,
thanks for the comments.

I'm not sure I understand what you're asking, but reading your second Edit, I guess you solved your problem?
 

Technomel

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Hello @Technomel,
thanks for the comments.

I'm not sure I understand what you're asking, but reading your second Edit, I guess you solved your problem?
Thanks for your comment. I'm fine. ;-)
 
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Skurge

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Might be off subject, but is this also capable or planed for static event labeling?

I.e an overworld village displaying it's village's name.
 

TSR

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Hello
Might be off subject, but is this also capable or planed for static event labeling?

I.e an overworld village displaying it's village's name.
Unfortunately no, the plugin isn't meant for that. Popups appear on screen when triggered, stays a few frames, then vanish.

Regards.
 

VaiJack8

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Heyyy

The plugin is awesome as always, but I noticed a weird quirk. When I give the player items and EXP in the same event (both auto popups), the item icon would slip down and align with the EXP text. This also happens if I put 1 frame wait between the item and the EXP. Could this be avoided? Thanks in advance ^_^
 

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VaiJack8

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Hello @VaiJack8

This new version should fix the problem:

*Works better when the exp popup is called first, though. Otherwise you'll need to add a few frames wait in between.

Regards.
TSR
Ayyy awesome, thank you so much it works flawlessly <3

EDIT: Sorry to bother there is one last thing that's bugging me T.T Whenever I try to give EXP and Gold at the same time, or a item and Gold, or a weapon/armor and Gold, no matter how many frames I put in between them, they will always stack on top of each other. Can you please do this last fix pretty please? <3 Thanks in advance :v
 

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