so I'm not entirely sure what I should do to get the colors to work.the plugin will check for color meta tag in the Items database noteboxes to assign text color for the auto popups.
Ahh thank you!! I appreciate you patching that!! I probably could have tried <color: x> I don't know why that possibility escaped me... But this works too.Hello, Thanks for your comments.
The meta tag colors were added following a user request for compatibility with another plugin.
It's looking for <color: 14> (no capital C)...
I don't know if the VS plugin require the tag to be writen with a capital C, but one way or the other, it was a 10 sec fix, so now it will check for both <color: x> and <Color: x>.
Just download the last version on my itch and it should work now.
Regards![]()
You can change the font in the data base, but you can't set specific font for the popups at the moment.Is there anyway to change the font?
Battle and Map use different sprite set, so unfortunately it won't do much if you call a map popup during battle.Does this plugin work during battle? Like if i attached it to a common event that triggered after a skill, what would happen?
Hello.
You can change the font in the data base, but you can't set specific font for the popups at the moment.
Battle and Map use different sprite set, so unfortunately it won't do much if you call a map popup during battle.
Regards.
That's quite an assumption you're making. I programmed this plugin, and if I say it's using the default font, it's because it is using the default font.Your map popup damage is not using default game font.
Aaah yes, i was wrong man, sorry about that.Hello @Decinbr
That's quite an assumption you're making. I programmed this plugin, and if I say it's using the default font, it's because it is using the default font.
But I can also show a screen shot as "proof". Here's the part of the code that set the font in my plugin:
View attachment 222756
So it does use the default fonts... But looking at it, you can also deduce what you see on your sreen shot. As you can see MZ, use 2 types of font faces: mainFontFace (used for almost every instance of text in the game), and numberFontFace (mostly used for battle popups).
Both main and number font can be set in database System:
View attachment 222757
If you look at my code you'll see that the popups will use the main font for text and item popups, while damage and gold popups use the number font.
What you did in your screen shot is comparing the text font to the number font.
See bellow, you will recognize the 2 fonts from you sreen shot:
View attachment 222759
Hope, it's more clear now.
Regards.
Thanks for your comment. I'm fine. ;-)Hello @Technomel,
thanks for the comments.
I'm not sure I understand what you're asking, but reading your second Edit, I guess you solved your problem?
Unfortunately no, the plugin isn't meant for that. Popups appear on screen when triggered, stays a few frames, then vanish.Might be off subject, but is this also capable or planed for static event labeling?
I.e an overworld village displaying it's village's name.
Ayyy awesome, thank you so much it works flawlessly <3Hello @VaiJack8
This new version should fix the problem:
*Works better when the exp popup is called first, though. Otherwise you'll need to add a few frames wait in between.
Regards.
TSR