as TSR dont mind, this is the other one I refered too: [KC_Mirrors] as it playbut you said there is another one that would do the trick? Which one are you talking about?
Wonderful! Thank you so much!
Thank you too! Very kind of you two!as TSR dont mind, this is the other one I refered too: [KC_Mirrors] as it play
nicely with visustella plugins, it require 2 plugins in order to make it work,
which you can read on the thread.
but if TSR_Mirror plugin works nicely through it, use this one instead =)
as I have no clue how exactly the other one work, but it's up to you.
* CHANGING REFLECTION SPRITE: * If for whatever reason you want to change a character * reflection sprite to another character sprite, you can * use the following scriptcall: * * character.setReflectionChar([character sheet, character index]); * * *replace character by either: * $gamePlayer //for the player * $gamePlayer.followers().follower(index) //for a follower * $gameMap.event(evenId) //for a map event * * Example: * $gamePlayer.setReflectionChar(['Actors1', 3]); * * This call will change the player reflection sprite to * the character at index 3 on character sheet 'Actors1' * * *note that the arguments are inside an array so * don't forget the square brackets. The name of * the character sheet must be inside quotes. * * * To revert back to the original sprite, set the method to false: * * $gamePlayer.setReflectionChar(false); * * This will set the player reflection sprite back to the original * setting in the database. * *
Hi again!Hello @julbob. Thank you for your comments and thanks for reporting that.
The first tiles to the left, right and bottom of a mirror are also "part" of the mirror area. That way, the reflection walk into the mirror from the outside instead of just appearing inside the mirror.
I might take a look back at the code to see if I can do something about that whenever I have time.
But in the mean time I recommand to put at least 2 tiles in between two mirror areas.