- Joined
- Nov 14, 2019
- Messages
- 514
- Reaction score
- 657
- First Language
- French
- Primarily Uses
- RMMZ
This plugin allows to push, pull, pick up and throw events.
Regards!
TSR
Code:
*
* =========================================================================================
* == About this Plugin ====================================================================
* =========================================================================================
* Use the following comment tags to turn the event page into a movable event.
*
* Event Comment Tags:
* ===================
*
* <MOVABLE EVENT>
* Event page having this comment tag can be pushed and
* pulled by the player.
*
*
* <MOVABLE MYSTERY: X>
* Event page having this comment tag can be pushed and
* pulled by the player. In addition, these events will
* play the 'Mystery Sound' (set in parameters), and turn
* ON the switch specified by X.
*
* This will happen only the first time the event is moved.
* Those events will be considered as regular movable events
* afterwards.
*
*
* <PICKUP EVENT>
* Event page having this comment tags can be picked up and
* thrown by the player.
*
*
* <MOVE EVENT OFFSET: X>
* Use this tag if you need to adjust the distance the
* player has to walk to get closer to the movable event.
* Without the tag, the distance will be defined by the
* 'move event offset' parameter.
*
* This commment tag can also be used on pickup events to
* set the distance between the player and the event it is
* holding.
*
*
* Map Note Tag:
* =============
*
* By default the thrown events respect the same passability as the player.
* You can throw events over some unpassable tiles by using the following
* tag in a map notebox.
*
* <THROW REGION: x, x, x>
* Use this map notetag to mark some region Id as passable
* for throwing event through those regions.
*
*
*
* HOW TO USE:
* ===========
*
* TO PUSH: Hold the ARROW KEY in the direction toward the movable
* event until it back off one tile.
*
* TO PULL: Hold the OK BUTTON when standing next to a movable event
* and facing it, and wait until it move one tile.
*
* *There's a small delay when pushing or pulling. Keep holding
* the key and you'll see the player starting to 'run' against
* the movable event. Then you'll hear the 'Effort Sound' (set
* in parameters) and see the 'Effort Balloon' (also set in
* parameters). After a few more frames, the event will move
* and the player will move along with it.
*
* **When pushing and pulling, the player will walk shortly to
* get closer to the movable event. The default distance is
* set in parameters. There's also an event comment tag to
* assign specific distance to some events.
*
* ***The pushing and pulling event will move at the speed set in
* the event tab. Player will move at same speed when pushing
* or pulling the event.
*
*
* TO PICKUP: Stand in front of a pickable event and hold the OK
* BUTTON to pick it up. Keep holding the key because
* releasing it will drop the event. You can move and
* dash while holding an event.
*
* TO THROW: Release the OK BUTTON to drop the event the player is
* holding. The event will be dropped on the tile in front
* of the player. If you drop it while holding an ARROW
* KEY, the event will be thrown one tile away in front
* of the player. And if you drop while holding both the
* DASH BUTTON and an ARROW KEY, the event will be thrown
* 2 tiles away in front of the player.
*
*
* SCRIPT CALLS:
* =============
*
* In order to manage your movable events interaction on the map, you can
* use a few script calls to check events position on the map.
*
*
* PUSH / PULL events
* ==================
*
* Use the following default call to check an event position at any time:
*
* $gameMap.event(eventId).pos(x, y)
*
* It will return true or false wheter the event is at position x, y on
* the map. This can be checked in a parallel process event or in an
* autonomous movement script command.
*
*
*
* PICK & THROW events
* ===================
*
* These events can be a bit trickier to manage for game mechanics
* purposes. The plugin provide additionnal script calls to check
* these events positions.
*
* $gamePlayer.isHolding(eventId);
*
* This call will return true if the map event specified by eventId is
* hold (carried) by the player.
*
*
* $gamePlayer.hasBroughtEvent(eventId, x, y, d)
*
* This call will return true if the map event specified by eventId is
* hold by the player on tile x, y and turned in direction d.
*
*
* $gamePlayer.hasGaveEvent(eventId, targetEventId)
*
* This call will return true if the map event specified by eventId is
* hold by the player on the tile in front of the map event specified
* by targetEventId The player must be facing the target event.
*
*
* $gamePlayer.hasThrownEvent(eventId, x, y)
*
* This one will returm true if the player has actually thrown or
* drop the map event specified by evenId on that exact tile at
* position x, y.
*
*
*
*
Code:
===========================================================
ToU:
Use in any independant RPG Maker MZ or MV projects, including commercials.
Credit is required for using this Plugin. For crediting, use 'TSR' along with one of the following terms: 'The Northern Frog' or 'A frog from the north'
Do not change the Header or the Terms of usage.
DO NOT REDISTRIBUTE! If you want to share it, share the link to my itch.io account: https://the-northern-frog.itch.io/
Sending me a copy of your completed game using my plugin would be appreciated, but there's no obligation.
===========================================================
Regards!
TSR
Last edited: