ShadowDragon

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I dont know either, that's up to him if he add it or not through params,
hard to tell, but I love the way how it is atm =)
 

TSR

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Hello!
Really nice plugin. I tested and it works perfectly.
Thank you! :rock-right:

Is there a way to change the player's sprite when he's pushing/pulling/throwing stuff?
Not at the moment, but possible.

creating poses for it would be harder, but it's his call though.
It's actually very easy to do. I didn't do it because I didn't have a sheet with poses, and I'm bad at making them, plus in my current game, you choose the player appearance out of several sheets, so that was too much work...

Well, maybe some switch could be activated while the player is pushing/pulling, and this switch is connected to a common eve
Forget that, I'll just make the plugin manage it...


I've already made the change, actually (right after I read the post), but will need some more time to set the params and run a few tests. I have to go to work now, so allow me a couple days before I can upload the new version.

Thank you!
regards.
 

ShadowDragon

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for you everything is easy :p but you know your plugin ins and outs :)
but it can give a sweet dynamic look when done really nicely with poses.

but no rush :)
 
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athosfranco

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Hello!

Thank you! :rock-right:


Not at the moment, but possible.


It's actually very easy to do. I didn't do it because I didn't have a sheet with poses, and I'm bad at making them, plus in my current game, you choose the player appearance out of several sheets, so that was too much work...


Forget that, I'll just make the plugin manage it...


I've already made the change, actually (right after I read the post), but will need some more time to set the params and run a few tests. I have to go to work now, so allow me a couple days before I can upload the new version.

Thank you!
regards.

Thank you very much, sir!!
 
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TSR

The Northern Frog
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Hello all!
New update: TSR_MoveEvent v1.2.6

Following @athosfranco suggestion, I added the option to change the player image while moving events. The image can be change for:
  • Pushing: image change when the player is pushing and revert back to the original player image when the pushing process is over.
  • Pulling: image change when the player is pulling and revert back to the original player image when the pulling process is over.
  • Pickup: image change while the player is holding an event. When the player throw the event, the image will change for the 'throwing' image, if any, or revert back to the original player image.
  • Throw: image change when the player throw an event and revert back to normal when the event reach the ground. The throwing motion doesn't loop.
Set each motion in the params by entering the sprite sheet name and index, separated by a comma.

There's also a new param to change the Move Frame Rate when pushing/pulling. When the player approach an event to push/pull, its motion is updated each 4 frames, so it look like it's 'running' against the event before it move. If you use a custom push/pull motion, this frame rate might not be optimal. Hence, it can be adjusted with the parameter.
**Throwing motion always update each 12 frames, which is the default update pattern rate.

Regards :rock-right:
 

TSR

The Northern Frog
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Hello,
new update!

Add a <prevent move regions: x, x, x> map notetag to restrict movement of movable events no matter the tile passability.


Regards B)
 

ShadowDragon

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I had a work around, but this makes things easier as well, nice update :)
 
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