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Ok, I see... Thanks for the details.Here is a screen grab to show what I'm referring to. The party has just transferred to a new map using a vanilla transfer event.
Yet, I cannot reproduce that in a blank project with only the moveEvent plugin.
You said you use a 'vanilla' transfer event, but did you test it in a vanilla project?
I'd like to help, but I really need to be able to reproduce that bug in order to nail it. I'm also wondering how the slight changes added to the last version could freeze the game by itself...
Regards.