TSR

The Northern Frog
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Thank you so much for this plug-in!
Hello, and thank you for your comment :rock-right:

I am noticing one minor issue, though. The State Resist isn't working for me at all.
I started a fresh project and got the same results.
Here's my scenario: Enemy has skill that inflicts poison. Actor has armor equipped
that resists the poison state. When I was on version 1.1.4 it would actually ignore the state
resistance and poison the actor anyway. After installing the 1.2.5 update everything is working
on the technical end, but it still will not give me the "no effect" popup.
Well, since I'm not currently working actively on my MV project with this plugin, I thought that maybe I've overlooked something or some later update somehow broke this feature. So I went and ran a few test in a test project. Unfortunately, it seems I'm not able to reproduce what you reported.

I tested in a project with only TSR_Popups AND in a project with only YEP_BattleEngineCore along with TSR_Popups.

I tested with both the Attack State trait and a skill that have the Add State effect.

I tested with the State Resist trait and the State Rate 0% trait, as actors, enemies, classes and armors traits.

The 'No effect' popups does appears everytimes...

Can't tell what's happening on your side, though... But note that my plugin has nothing to do with applying the state or not. It just check if the target has a state resist trait or state rate 0%, and show the popup accordingly. So when you say 'When I was on version 1.1.4 it would actually ignore the state resistance and poison the actor anyway.' The fact that poison was applied anyway wasn't related to my plugin, but something else, in the database or other plugins.

I would like to help more, but I need to be able to reproduce the bug so I can track it.
 

TheWillardofOz

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I tested in a project with only TSR_Popups AND in a project with only YEP_BattleEngineCore along with TSR_Popups.

I tested with both the Attack State trait and a skill that have the Add State effect.

I tested with the State Resist trait and the State Rate 0% trait, as actors, enemies, classes and armors traits.

The 'No effect' popups does appears everytimes...
I think I figured it out! The skills my enemies are using do not do any damage. Damage is set to 'none' and they simply add the state. Once I turned hp damage on and added something to the damage formula the 'no effect' started popping up.

Is there a way to get the state resist popups without needing to include damage to the attack? A valid workaround would be to just put zero in the damage formula, but I'd prefer to not have any number show up at all.
 
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TSR

The Northern Frog
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Hello again!
Is there a way to get the state resist popups without needing to include damage to the attack?
Good call! I'll fix that and post a new version. Allow me some time, though.

Thanks for reporting that; stay tune!
Regards :rock-right:
 

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