The Northern Frog
- Nov 14, 2019
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- Primarily Uses
Hello, and thank you for your commentThank you so much for this plug-in!
Well, since I'm not currently working actively on my MV project with this plugin, I thought that maybe I've overlooked something or some later update somehow broke this feature. So I went and ran a few test in a test project. Unfortunately, it seems I'm not able to reproduce what you reported.I am noticing one minor issue, though. The State Resist isn't working for me at all.
I started a fresh project and got the same results.
Here's my scenario: Enemy has skill that inflicts poison. Actor has armor equipped
that resists the poison state. When I was on version 1.1.4 it would actually ignore the state
resistance and poison the actor anyway. After installing the 1.2.5 update everything is working
on the technical end, but it still will not give me the "no effect" popup.
I tested in a project with only TSR_Popups AND in a project with only YEP_BattleEngineCore along with TSR_Popups.
I tested with both the Attack State trait and a skill that have the Add State effect.
I tested with the State Resist trait and the State Rate 0% trait, as actors, enemies, classes and armors traits.
The 'No effect' popups does appears everytimes...
Can't tell what's happening on your side, though... But note that my plugin has nothing to do with applying the state or not. It just check if the target has a state resist trait or state rate 0%, and show the popup accordingly. So when you say 'When I was on version 1.1.4 it would actually ignore the state resistance and poison the actor anyway.' The fact that poison was applied anyway wasn't related to my plugin, but something else, in the database or other plugins.
I would like to help more, but I need to be able to reproduce the bug so I can track it.