TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
476
Reaction score
567
First Language
French
Primarily Uses
RMMZ
Thanks for the reply!

And forgive my ignorance (I'm still struggling with Java and coding in general), but what do you mean by comment it out?
Hello, "comment out' mean to add 2 slashes before a code line, thus turning it into a 'comment' which are ignored when the code is running. It's a way to rule out a code line without actually erasing it.

In the code I sent above, I've already add '//' before the relevant line. So just add // in front of the same line in the plugin (1853 I think), and that'll do the trick.
 

TheWillardofOz

Villager
Member
Joined
Nov 26, 2019
Messages
14
Reaction score
5
First Language
English
Primarily Uses
RMMV
Hello, "comment out' mean to add 2 slashes before a code line, thus turning it into a 'comment' which are ignored when the code is running. It's a way to rule out a code line without actually erasing it.

In the code I sent above, I've already add '//' before the relevant line. So just add // in front of the same line in the plugin (1853 I think), and that'll do the trick.
Thanks for this!

It didn't fix the issue I'm having, but that is great to know going forward. I suppose my players will just be REALLY aware of any state resistances they have. lol

Thanks again for looking into it for me!
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
476
Reaction score
567
First Language
French
Primarily Uses
RMMZ
Hello again!
aware of any state resistances they have.
So I might have misread previously. Your problem is related to the 'state resist' popup (the 'no effect' popup according to my plugin 'vocabulary')?

The edit I gave above was for elemental resistance. If it's about the state popup, then we need to do it anotherway. If you can confirm it's about states and not elements, I'll give it another look.

Regards
 

TheWillardofOz

Villager
Member
Joined
Nov 26, 2019
Messages
14
Reaction score
5
First Language
English
Primarily Uses
RMMV
Sorry for the confusion! Yes, it's for states, not elements.
 

TSR

The Northern Frog
Veteran
Joined
Nov 14, 2019
Messages
476
Reaction score
567
First Language
French
Primarily Uses
RMMZ
Hello again @TheWillardofOz

Here's the first thing you can try:
Add the following line after line 2143: result._StateResistRequest = false; (see bellow)
Capture d’écran, le 2022-08-11 à 09.49.55.png
This should disable the 'state resist' popup after the first one is generated. Hope that help.

Regards.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,303
Reaction score
2,462
First Language
Dutch
Primarily Uses
RMMV
@TheWillardofOz there is a similair line on 2192, see if it works
if you place that line of code below that on, as I dont know if that
have any effect though, but you can leave the other code there
on line 2144.
 

TheWillardofOz

Villager
Member
Joined
Nov 26, 2019
Messages
14
Reaction score
5
First Language
English
Primarily Uses
RMMV
@TheWillardofOz there is a similair line on 2192, see if it works
if you place that line of code below that on, as I dont know if that
have any effect though, but you can leave the other code there
on line 2144.
Thanks for the suggestions, but it is still sending extra popups at the end of the attack.
 

Latest Threads

Latest Posts

Latest Profile Posts

I've never felt prouder of my little game!! *o*
DamageEvil_2.png added!
index.php

Forum statistics

Threads
125,672
Messages
1,172,712
Members
164,799
Latest member
PurpleClouds
Top