Hello, it's trying to close the command window (which doesn't exist when accessing the scene from srd plugin). Change the line 3091 in my plugin to this:
Code:
if (this._CommandWindow) this._CommandWindow.close();
I have version 1.4.5 and before I added it, 3091 had DataManager._lastAccessedId = id;
Edit: Idk if this will help at all but SRD_Gameover Core was slightly edited in here before because it was having conflict issues.
Ok, I see... It seems I tested with a version that have a few more lines. The last version on my itch is indeed 1.4.5, and the line to change is 3073:
*edit: this._CommandWindow with capital 'C'
@Yosiei you can get Gold with: game.party.gold()
and you can get steps with: game.variables.value(X)
replace X with the variable ID, and initizlize the variable with the
steps to be saved on that variable (autorun event to initilize it).
you are require to make a custom setting and place the code in there.
otherwise, make a mockup how you want your entire look and we can
help you achieve it.
Hello,
the call for the steps count is $gameParty.steps(), so to extract the data from a saved file it would be writen like this: game.party.steps().
The status section adjust itself depending on the slot settings. If you set the file window to 1 visible row and only add the status section, it should look like the screen shot you sent above.
FILE WINDOW
This is the main slot window. You can customize almost every aspects of it. You can also import images for the background of the saved files and empty files.
CUSTOM CURSOR: The Plugin allow to import a custom image to use as a 'frame' cursor for the file window. There's a few animation options for your custom cursor, and the default blinking cursor can be disabled if desired.
The file window is splitted in 3 sections. You can decide which sections you want to show and in what order.
General section: this section show info such as Playing Time and Save Date/Time.
Status section: it show the party members data like names, levels and HP/MP gauges.
Progress section: this is where you can display stuff like icons and variables values.
The slot sections will auto adjust depending on the File Window settings. Bellow is 3 examples of the same scene, using differents slots arrangement.
This one shows the General section on the left, the Progress section in the middle, and the Status section on the right side of the slot. The File Window has 4 visible slots and use a custom cursor. View attachment 150074
Bellow, the Status and Progress sections order have been reversed. Now the File Window display only 2 visible slots. View attachment 150075
This last one shows only one visible slot. As you can see, this result in a different sections arrangement since the slot has now a more 'squarish' shape. The Custom Cursor, which auto scale itself, now appear distorted because the original image have a rectangle shape that fit better the slots arrangement above. View attachment 150076
COMMAND WINDOW
This window appears after selecting a slot file. It provides the main commands such as 'Save', 'Load' or 'Delete' files.
HELP WINDOW
The new Help Window behaves differently than the default one. It can be disabled and some of its aspects can be customized.
CONFIRM WINDOW
This optional window will pop out after selecting a command from the Command Window. It prompt the player to confirm his choice by selecting 'yes' or 'no'.
A quick scene made out of default RTP assets. 3 visible slots showing the General, Progress and Status sections in that order. The horizontal Command Window appears on top of the screen following slot selection.
This unique scene is designed by @ShadowDragon. It has 3 visible slots and a very neet custom cursor. The File Window display the General and Progress sections. Scene design and original assets belongs to @ShadowDragon; do not reproduce!
Use in any independant RPG Maker MV projects, including commercials.
Credit is required for using this Plugin. For crediting, use 'TSR' along with one of the following terms: 'The Northern Frog' or 'A frog from the north'
Do not change the Header or the Terms of usage.
Editing of the script is allowed, but it won't relieve from crediting obligations. Remember that changing the name of functions and variables, or even manually retyping the entire script, doesn't make you the author of the Plugin.
My friends can you help me a moment? I'm trying to move data and playtime to the right and add Location with font more big in the left but I don't know how to add the location and after move it, i'm trying but nothing sorry i'm new about rpg maker mv, i wanna do just a simple save file with the location, save data and play time but location won't show to me!
Before i copy various of your plugin set up with display object or progress but nothing, sorry i'm really noob
Hello @MatteoXXII,
Location won't appear if there's no 'Display Name' set for the map where the save occurs.
Save your game on a map that have a 'Display Name' set in the dataBase, and location should appear.
Hello @MatteoXXII,
Location won't appear if there's no 'Display Name' set for the map where the save occurs.
Save your game on a map that have a 'Display Name' set in the dataBase, and location should appear.
Really thanks i've done that but i have one last problem, i don't understand how to move the LOCATION because the command is writed in "display objective", i wanna have the location on the left but i can move the "status section X offeset" and the "progress X" how i can move the display X? (In the help file i see one variable /v[y] but i don't understand how it work...
Hello again @MatteoXXII
When showing only the 'general section' as you do. The general info (location, playtime, etc...)
are displayed in their respective orders as such:
1 2
3 4
5 6
If I enter: Location, playtime, and date in the 'general list', it will show as such:
location playtime
date
By inserting 'line' keyword' you can skip a 'position' to display thing a little more as you want:
The above will appear as such:
You can play a bit with the general section Text x and Text y to move things around a bit. But that's the most you can do cause most stuff are automatically displayed depending on your slot settings.
Hello again @MatteoXXII
When showing only the 'general section' as you do. The general info (location, playtime, etc...)
are displayed in their respective orders as such:
1 2
3 4
5 6
If I enter: Location, playtime, and date in the 'general list', it will show as such:
location playtime
date
By inserting 'line' keyword' you can skip a 'position' to display thing a little more as you want: View attachment 222765
You can play a bit with the general section Text x and Text y to move things around a bit. But that's the most you can do cause most stuff are automatically displayed depending on your slot settings.
Really thanks and i'm sorry if i'm asking to you so much things now i do a really nice save menu!! One last question my friend is possibile to have more backgrounds of the save? for example i wanna have a forest background in a location called Forest or a Desert Background in a location where you play in a desert... Same things with the Colour is possibile to change colour of location (with \c[] that i'm doing right now)in every save? Same example in the Desert the location name is yellow, in the forest green ecc... Really sorry this is my last question!!!
@MatteoXXII it is possible to use \C[color]Location.
for the background part, do you mean, the entire field? or part of it?
if part, it might be possible by "battleground" background setting
or draw them (which is set in the editor).
if you mean the entire slot, than it is a bit more advanced, but also
probably a small modification to the savefile as well.
to avoid massive wall of questions, join TSR discord, where we can help
more of this kind =)
I mean like this to change the background only of the save file and the colour of one information in this case (Location), is possibile to change them like this or only one background is supported? Maybe for the LOCATION no problem i can make a background with the TEXT on gimp or photoshop and no problem, but for the backgrounds? is possible to have more?
I really, really, REALLY hate it when I'm trying to make an event work but I keep screwing it up and somehow mess up the conditional branches and can't figure out the proper order!
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