- Mar 12, 2018
- Reaction score
- First Language
- Primarily Uses
Yes, you're right, didn't thougth about this. But there is a difference between SceneManager.push(Scene_Save) and SceneManager.push(Scene_Load), right? I have no experience with JS but at least I hope there is a difference. So the "load" command could stay for the Load-Scene but I want to delete it in the Save-Scene because I need the scene to save, not to load. Would that be possible?why removing "load" as it is required to load the saved file?
Sure, but there is really only the script call and a self switch.2) can you show the event where you use it?
BUT I think it is a problem with another plugin, I just don't know which one. Because if I deactivate TSR Save, the Save Scene still comes up twice.
Sorry, can't follow you, what do you mean?as if you select a slot to save on, why not a pupup "save game?"
yes/no answer, and maybe a warning it will be overwritten, are you sure?