Lionheart_84

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Sorry if I answer only now, but since I'm Italian and I live in Italy, we have another time zone here. :DAnyway, thank you very much, it works great now.:guffaw::guffaw::guffaw:
Just one request: On the small status window, you can remove the HP and MP parameters and leave only NAME and LEVEL ???
Also, can you do that when you create the save slot, the plugin does not bring you back to the map but rather makes you stay in the save screen? So will you decide to exit the screen yourself? Did I make myself clear ?!:cutesmile:

Have you ever thought about integrating a snap screen system too? So that the file captures the map image you are saving from? ;)
 
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ShadowDragon

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@Lionheart_84 he might thought of that, but there is a problem with the
snap Screen of the map or screen resolution part.

this can make things unnecessarry heavy, as for the HP/MP, you might
want to edit the plugin where it actors HP/MP is been drawed.
TSR might help you with that whenever he got the itme for it.

but not for public, otherwise, more parameter settings need to created
to show or not.

he might even put (if he desire) to make a spoiler with some snippets to
add to his plugin for those, so they can add them if they want it.

But why do you want the player stay inside the savescene? I dont see the point
of that part when manually saving it (unless you have a good reason for it).
 
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TSR

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Hello again, @Lionheart_84,

As @ShadowDragon said, I don't intend to add additional features to this plugin. I'm mainly working with MZ now, and while I can still provide support for this plugin, I won't upgrade it anymore...

That said, here's a few snippets to make the changes you ask:

Comment out the following lines in the Window_SavefileList.prototype.drawBasicInfo method (line 4007).
Code:
Window_SavefileList.prototype.drawBasicInfo = function(data, x, y, quarter, SecW, height) {
    let Actors = data.actors;
    let Party  = data.party;
    let members = Party.battleMembers();
    let lineTP = Imported.YEP_CoreEngine && Yanfly.Param.MenuTpGauge;
    let maxHeight = (TSR.Save.status_party !== 'none')? height * 0.4 : height * 0.75;
    let fontHeight = (TSR.Save.window_maxRow === 1)? maxHeight / 2 : maxHeight;
    this.resetTextColor();
    let pad = this.pad();
    if (TSR.Save.status_maxSize === 1) quarter = Math.min(quarter, maxHeight * 2);
    let width = quarter - pad * 2;
    let xw = width - pad * 2;
    x += pad * 2
    y += pad
    let xpos = (TSR.Save.status_maxSize === 1)? (width + pad * 2) / 2 : width + pad * 2;   
    for (let i = 0; i < members.length; i++) {
        let actor = Actors.actor(members[i].actorId());
        let row = 2//(lineTP)? 5 : 4;
        //if (Imported.YEP_SkillCore) row = this.adjustRows(actor, row);
        this.contents.fontSize = this.adjustFont(fontHeight, row);
        let lineHeight = this.lineHeight();
        if (TSR.Save.status_maxSize === 1) i = 1;
        if (TSR.Save.status_dimer) {
          this.drawRect((x - pad) + i * xpos, y, width, maxHeight, 0, 1);
        }
        this.drawActorName(actor, x + i * xpos, y, xw);
        //this.drawActorLevel(actor, x + i * xpos, y + lineHeight, xw);
        //this.drawActorHp(actor, x + i * xpos, y + lineHeight * 2, xw);
        //this.drawActorMp(actor, x + i * xpos, y + lineHeight * 3, xw);
        if (lineTP) {
          //this.drawActorTp(actor, x + i * xpos, y + lineHeight * 4, xw);
        }
    }
    this.contents.fontSize = this._savefileFontSize;
};

In the Scene_Save.prototype.onSaveSuccess method (line 2979), disable the popscene line and add the onConfirmCancel method:
Code:
Scene_Save.prototype.onSaveSuccess = function() {
    SoundManager.playSave();
    StorageManager.cleanBackup(this.savefileId());
    //this.popScene();
    this.onConfirmCancel();;
};

This should do the trick! B)
 

ShadowDragon

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@Lionheart_84 he made a few tiny mistakes, as in actor level he ruled out,
but there are some minor issues, as for keep it showing, it doesn't refresh
instantly upon saving (onSuccess), as for the exp, I cannot get it to work (yet),
but whenever he got time, we make the edits for you to use, so it suits your need.
we see if can make the edits and send you the modified plugin by DM.
Just have patience =)
 

Lionheart_84

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Thank you both! :D
In fact I tried and the LIV disappears and only the name remains, in fact I wanted NAME and LIV. :cutesmile:
For the save screen, the screen remains, but the "YES and NO" window does not disappear. :blink:
Anyway ok, I will wait for the working versions, I will wait with pleasure! ;););)


P.S. I tried the color code for the "Progress" item, but the screen just says \c[8 Completed: \c[0] without reading the color code. :unsure:

I also wanted to ask if it was possible to make it compatible with Galv's New Game plus plugin. :D
 
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ShadowDragon

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color should be not "\c[8 Completed: \c[0]" but \c[8] Completed: \c[0]m
you misses the "]" after 8, but you dont want the EXP? like you said?

if so, we can make the Name and Level to work. (which is working fine)
do you want faces, battlers, characters or none visible?

EDIT:
I cannot DM you @Lionheart_84 but hre is the edit (I use battler at the moment,
but everything should work correctly.
Progress Name = removed, but you can set it if you like it though,
Progress Name Font Size (character names), is set from 28 to 20.

You can adjust it to your needs how you like it though and your setup, this shows
just the name and level.
saveEdit.png

PS: To anyone else, DO NOT USE THIS PLUGIN FILE, download from the OP FIRST POST LINK,
This plugin is modified and wont suite your needs if you want HP/MP/TP gauges and close
the save window after saving, this one DOES NOT! (specially modified for @Lionheart_84 )
 

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Lionheart_84

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Thank you, thank you, thank you and again Thank you so much! :guffaw: :guffaw: :guffaw:
Great job, I am very pleased that you have modified it especially for me. ;):D:wub
Thanks again, it works overwhelmingly! :cutesmile::):guffaw::D;)

Only one thing, the word at the top is badly glued, I had written with "]", but in the forum it was not written, the fact is that the color does not appear, I checked. :dizzy:
Furthermore, the battleback does not appear immediately, to make it appear you have to exit the save screen and go back. Is this normal? :blink:

Also, is it possible to make the plugin compatible with Galv's New Game plus? An innocent request, with nothing to claim! :blush:
 

ShadowDragon

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if it doesn't refresh on battle backs, than this must be modified too as for
the new game plus, I only know the plugin by name, but what doesn't work?
I can fix the battle backs for you, and a low change for compability.

I need more details what works and what does not or provide info how you
can manage it otherwise.

I modify for the battlebacks to work. shouldn't be that hard.
for galv part, I need more details, this might be done by TSR if not busy, but
I can certainly try after details what works and what not or what suppose to
be happen.

EDIT:
@Lionheart_84 Refresh for battlers/faces has the same issue as the battlebacks,
and while I cannot find the refresh for the window, I might not be able to solve that.
so @TSR might find the way for it to work.

he knows the plugin the best. I cannot get the battle background to work on default,
so I might miss something how to get it to show up. so have some patience for this
to be done whenever he got time.

when you change the slots (up and down) it shows too, might be that I see something
above my head, but I'm also still learning.

as for the colors, it does work, but you need TSR_TextColorAddon above it I believe,
in order to make it work.

the function itself is not implimented, but you can use endless colors if you wish :)
so it works because I use it too :)
 
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Lionheart_84

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Okay, if you can, solve the Battleback thing.
Also, for the word "completed" which is not colored but color coded? Then, where can I translate the small confirmation window? The one where there is "yes" and "no"? I can't find the voice to translate them in the plugin settings.

I don't know if I can post the link of Galv's blog. However, the plugin makes sure that when you activate a callplugin, the "New Game plus" command in the screen title is activated, only that when I then select the aforementioned command, it gives me this error:
 

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ShadowDragon

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@Lionheart_84 remove YEP_X_CoreUpdates.js which is only required
for version of MV 1.4.x the fixes in that plugin is done in 1.5.x+ so it is
not required.

I will look into the New GamePlus.
as for yes and no, its hard coded, but I made 2 params for you,
TSR might add this as well, but I need to see how to make the width correctly
on the text amount you place inside.

so here is a tiny example:
edit.png

it means the params are working, so you can use any text here
if you wish inside the parameters under confirm window.

(but I need I can check later for the autoWidth settings so it will adjust
to the width which is also hard coded because of the "yes and no".

but didn't have time yet for the battle backs yet, so I can check tomorrow.
the color above is with TextColorAddon (above TSR_Save), if you want color texts.
I might make a tiny update for TSR for this parameter if he agreed or he make them.

So I hope you like this part of the idea?
As for the NewGame Plus, I think an edit must be made inside that plugin though.
you might ask Galv for compability though :) but I check tomorrow what it does,
and how it works.

EDIT2: @Lionheart_84 the battle back not showing, was a mistake on my end,
I hope to fix the window confirm window for the yes/no option to autoadjust,
it works on default resolution atm. but I might just add the params otherwise.

To all others, those params will be available for public in hte original TSR_Save
to adjust those (those are optional if you want to change them or not!)
you can leave those default.
 
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Lionheart_84

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Ok thanks, then I'll be waiting for your news and updates on plugin news and changes. :cutesmile:
I will look forward to!;)
I can't wait, and since you are very good, I'm sure you will succeed and do a great job!;););)
 

ShadowDragon

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@Lionheart_84 I cannot fix the autowidth for you, but I create params instead.
so you dont have to adjust the both, when false (vertical (default)), change that
one, when you use horizonal way, (true) use that.

fix numbers are working, js command should work, if not, report back :)

there are 2 downloads (for anyone reading this:
TSR_Save(lionheart_84)edit) is ment to be used by @Lionheart_84 only because of
some specific edits, not fit yours probably.

TSR_Save(original edit) is a tiny improved version of the original,
this edit includes the following:
- change confirm window text "yes"
- change confirm window text "no"
- change confirm window Width (when using horizontal) (true)
- change confirm window Width (when using vertical) (false)

this is added by permission (version 1.46), this will be uploaded to his
itch.io account if he wishes, but I cannot promise when.

Have a wonderfull time :)
(Downloads removed, check post #121) thank you.
 
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Lionheart_84

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Thanks, great job, the confirmation window appears, it can be translated and it appears the right size! :guffaw: :guffaw: :guffaw: :guffaw: :guffaw:
Did you also fix the battleback? ;););)
For the New Game plus?:D
 

ShadowDragon

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not yet, as well, I cannot promise I can get this to work, or the best
way for implementation.

I do some test and report later, cannot promise anything though.
 

Lionheart_84

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Come on, take it easy and see what you can do, no one expects miracles! ;) :D:D
You have already done so much and well too! ;):guffaw::cutesmile::):D
 

ShadowDragon

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TSR_Save does work when below Galv_NewGamePlus, but when start it,
it gives an error of this._helpcount error, so I cannot help you on this part,
neither the battle back issue on it, ask either Galv to fix that issue or
TSR, but I cannot help you on it, as I dont exacly know what helpcount does.

ibut this is as far I can assist you.
 

Lionheart_84

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Ok, that's okay! ;)
I'm sure you really gave it your all, but if it's not possible, it's not your fault, maybe it's me who asked for something very difficult and incompatible! :D
Quiet, I really appreciate the interest and intent on your part! :thumbsup-left:;)
 

ShadowDragon

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@Lionheart_84 it is possible, but with my knowledge, not that much.
but even YEP NEwgame Plus wont work either, because saveCore
is required and this one isn't compaitable with it (one of the very few
plugins TSR made.

while I dont think any newGame+ works, maybe TSR will make one,
for MZ and compability for MV (maybe), I dont know if he has any plans for it,
but if he needs it for his game, maybe there will be, otherwise, if it's on
his "TODO" list, than dont exspect it to come any time soon :)

so far, he make plugins he needs for his game in MZ, if he needs something,
he create it, but it doesn't mean he release it as well. Unless he sees fit.

TSR is able to fix your issue, but if it's on galv side, you should ask him.

but anything is possible, but not for a self learner, and keeps learning,
because I try to improve my plugins where I see fit and release that one.

But as far as TSR_Save and compability issue, it's not my expertise yet :).
for minor change okey, to help others with the params settings, I can help,
while I bug and beta test this plugin before version 1.0 came out for public
release, if it's something I cannot help, in the params, or a fix is needed,
TSR is the person for that, for minor fixes/bug in the plugin itself, I might
be able to fix it with 40% chance, and got permission to release if need,
otherwise, TSR fix it, and release it.

I wish you good luck on your project, if there is some trouble, let us know,
and I (ShadowDragon) or TSR help you whenever we have time :)
 

TSR

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Hello @Lionheart_84, sorry I've been a little busy lately. And thank you @ShadowDragon for trying to help fixing his issues, you did a great job B) :thumbsup-right:

Whenever I get more time, I'll check everything above, and post a final version that will adress all the problems. I created a discord channel for programming support with my plugins, you can join it by following the link in my signature bellow, if you have more specific requests.​

Regards.
 

Lionheart_84

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Thank you so much. :cutesmile:
In fact Shadow Dragon he was really good and smart. ;):thumbsup-left:
Anyway ok, as soon as you have time and you can, you can also solve those problems. I'll wait for your news! :D
 

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