Eliina

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Hey Northern Frog, thank you so much for this plug in! I'm not sure if you are still active, but I'm wondering if there is any way to remove the "delete file" option from the load menu? In any case many thanks for this plug-in.
 
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TSR

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Hello and thank you for your comment.

Delete or comment out that code line in the plugin file (line 4230):
Code:
this.addCommand(this.getCommandName('delete'), 'delete', this.savedSlot());

It should do the trick.
Regards.
 

Lionheart_84

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Sorry, it's still me. :blush:
I have read the whole guide, but I don't understand how to increase the percentage of: "completed%" :dizzy:
 

ShadowDragon

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@Lionheart_84 to increase the percentage, you require a variable,
1 that set up to read the number and 1 to show the max, this will
compare to a % of the progress if you raise variable 1.

you can alter the variable in the section of progress text and progress object.
 

Lionheart_84

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@Lionheart_84 to increase the percentage, you require a variable,
1 that set up to read the number and 1 to show the max, this will
compare to a % of the progress if you raise variable 1.

you can alter the variable in the section of progress text and progress object.
Screen please?! :blush: :dizzy: :dizzy: :dizzy:
 

ShadowDragon

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@Lionheart_84 Object text open a note, so progress can be anything,
the object name MUST be the same that your wrote in object text
objects.png

Progress on Display Object, and progress Object = "story: 200" wont work.
THEY MUST match as the screenshot above.

you can do Display Object: story: \V[n]
and than Progress Object: "story: 200"

quotes are auto added, but keep in mind, I show 1 variable, but you can track multiples.
the % is automatically added with 2 numbers at default.
 

Lionheart_84

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@Lionheart_84 Object text open a note, so progress can be anything,
the object name MUST be the same that your wrote in object text
View attachment 195792

Progress on Display Object, and progress Object = "story: 200" wont work.
THEY MUST match as the screenshot above.

you can do Display Object: story: \V[n]
and than Progress Object: "story: 200"

quotes are auto added, but keep in mind, I show 1 variable, but you can track multiples.
the % is automatically added with 2 numbers at default.
Thanks for the screenshots, very kind. ;)

But I meant in the section:

"--- Progress Section ---"
"Progress Name: "\c[8]Completed:\c[0]"

Appears with a "%", how do you increase that? Can it be?
 

ShadowDragon

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Like I said above, % is only doable in the text objects.
so you can do: progress completed: \V[n]
you can use color code, but I think TSR_TextColorAddon need to be installed
before too,

progress section works differently, but I think @TSR can help you on that
section if you required that part, Text Object can handle % part of the game.
 

Lionheart_84

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Like I said above, % is only doable in the text objects.
so you can do: progress completed: \V[n]
you can use color code, but I think TSR_TextColorAddon need to be installed
before too,

progress section works differently, but I think @TSR can help you on that
section if you required that part, Text Object can handle % part of the game.

In fact, I wasn't asking for the color code, rather to know how to increase that percentage, what is it going to do?
 

ShadowDragon

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what it does, it does nothing in particulair, you can do some of the following:

- Item recieved: (if you have 500 items),
each item can increase by variable +1 so if you are able to get all items,
start, mid game, end game, you can show the player how much of the
items completion they have in %

- Story:
How much story they completed from the game (main story, side quest story etc

- Discovery:
you can use it for discovery special area's, hidden area's, hidden scrolls,
knowledge, items, etc etc

each required a variable and the max amount of this, in order to show the %
they have found.

it really depends what kind you want to show, but you require to use
Display Object:
Progress Object:

in order to show the % of any traceable object you want to know.

or explain better and I hope @TSR can explain things I'm missing for you.
you can read most basic functions of each param in the plugin.

and/or explain EXACTLY what you want to achieve.
 
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Lionheart_84

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what it does, it does nothing in particulair, you can do some of the following:

- Item recieved: (if you have 500 items),
each item can increase by variable +1 so if you are able to get all items,
start, mid game, end game, you can show the player how much of the
items completion they have in %

- Story:
How much story they completed from the game (main story, side quest story etc

- Discovery:
you can use it for discovery special area's, hidden area's, hidden scrolls,
knowledge, items, etc etc

each required a variable and the max amount of this, in order to show the %
they have found.

it really depends what kind you want to show, but you require to use
Display Object:
Progress Object:

in order to show the % of any traceable object you want to know.

or explain better and I hope @TSR can explain things I'm missing for you.
you can read most basic functions of each param in the plugin.

and/or explain EXACTLY what you want to achieve.

Ah, I understand, I thought it could be done:

Completed: 0%
By means of variables or swicth, it was possible to obtain a written type:

Completed: 1%, 20%, 30%, etc ....

So if for example I activated the variable # 13 5 times, the percentage went to + 5%.

But it is clear that I believed badly or misinterpreted ...
 

ShadowDragon

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probably, variable is readed, so if you have 10 area's,

than use the event with variable once ou compleeted that part,
variable +1 (if 10 is max points in the variable, if it has 100, add +10).

the % does the rest, just increase the variable, and it does it job on its own.
if you want to do it manually, than it would be a bit harder, but by modify
the plugin, but using the variable and increase that, does the job for you.

if you have variable with max points 60, and ingame variables has +80 in total,
than it wont bypass the 60, so it's a save way, but you need to play around
to see what fits best to you, and how and where to increase the variable
by +1, +5, +10 or whatever, just use a txt file or another spot to keep track
of those variables, so you know what number is the maximum to use in order
to get it to 100%.
 
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Lionheart_84

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probably, variable is readed, so if you have 10 area's,

than use the event with variable once ou compleeted that part,
variable +1 (if 10 is max points in the variable, if it has 100, add +10).

the % does the rest, just increase the variable, and it does it job on its own.
if you want to do it manually, than it would be a bit harder, but by modify
the plugin, but using the variable and increase that, does the job for you.

if you have variable with max points 60, and ingame variables has +80 in total,
than it wont bypass the 60, so it's a save way, but you need to play around
to see what fits best to you, and how and where to increase the variable
by +1, +5, +10 or whatever, just use a txt file or another spot to keep track
of those variables, so you know what number is the maximum to use in order
to get it to 100%.

Thanks for the reply :cutesmile:
Wow, it looks complicated. :dizzy:
Now I will try. :D
How do I link the variable to the parameter

"Progress Name:" "Completed: 0%" ????
 

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@Lionheart_84 variables starts with 0 (unless stated otherwise) (on boot).
so basicly you do the following:

Display Object: Progress Name: Completed \V[5]
Progress Object: Progress Name: Completed: 142

now keep in mind @TSR can clarify this, that ":" might break the name
of the object and cannot be used double as noted above.

so it can allow spaces, but ":" might use a break of the variable value max points.
it depends what name you use, but you can do it like those:

Display Object: Quests Completed \V[5]
Progress Object: Quests Completed: 142

so 142 on the above example is the amount of quests in game, so 142 quests
to keep it simple, so each quests compleeted = +1 in variable 5.

once all quests are done, it shows 100%.
 
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TSR

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Hello!

Capture d’écran, le 2021-07-20 à 10.57.21.png

Capture d’écran, le 2021-07-20 à 10.57.33.png

Capture d’écran, le 2021-07-20 à 10.57.45.png
With the above settings, % will be the ratio of the value of variable 5 on 142.
Capture d’écran, le 2021-07-20 à 10.58.47.png

So if you set variable 5 to 71, the progress ratio will be 50%...
Capture d’écran, le 2021-07-20 à 10.58.15.png
Capture d’écran, le 2021-07-20 à 10.58.35.png
Hope that help to clarify this a bit more.

now keep in mind @TSR can clarify this, that ":" might break the name
of the object and cannot be used double as noted above.
No, it's not supposed to break anything. The object property name is what comes before the first ':' and the value is what comes after, so if you put a second ':', it'll be part of the value.
 

ShadowDragon

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that's good to know =) I couldn't clarify that, because : value,and break if you do
name : name: value, so I couldn't confirm it, but it's good to know that
value is the breaking point if used :)

I try to help in your absence and correct me if im wrong somewhere =).
 
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Lionheart_84

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Hello!

View attachment 196026

View attachment 196027

View attachment 196028
With the above settings, % will be the ratio of the value of variable 5 on 142.
View attachment 196029

So if you set variable 5 to 71, the progress ratio will be 50%...
View attachment 196030
View attachment 196031
Hope that help to clarify this a bit more.


No, it's not supposed to break anything. The object property name is what comes before the first ':' and the value is what comes after, so if you put a second ':', it'll be part of the value.

Thanks for the car, it seems to work, only I (as suggested from you and ShadowDragon) have also entered the following parameters in Display object:

\I[416]Gold:: eval: game.party.gold() || '0',

\I[210]Chests:: \V[12]

If I enter your last help (progress), I must first remove the other 2 parameters, What does it depend on?
 

TSR

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Are the gold and "chests" are part of the % of completion, or it's just some other values you want to display in the slot? If those aren't part of your % completed, then just add them into the display object and they will appear...
 

Lionheart_84

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Are the gold and "chests" are part of the % of completion, or it's just some other values you want to display in the slot? If those aren't part of your % completed, then just add them into the display object and they will appear...

Thanks for the explanation, but that's the problem.
The parameters do not appear together if I enter both:

progress: \V [13]

be:

\I [416] Gold :: eval: game.party.gold () || '0',
\I [210] Chests :: \V [12]


So, apparently, either one or the other!
 

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