RPG Maker Forums

Script can be found here.

Within the script, there's the following section:

class Game_Enemy < Game_Battler   #-----------------------------------------------------------------------------  # Lots of hardcoded conditions based on default scripts  #-----------------------------------------------------------------------------  alias :th_untargetable_state_can_target? :can_target?  def can_target?    return false if dead?    th_untargetable_state_can_target?  endend
This makes it so that the player cannot target dead enemies with abilities. However, it also makes it so that enemies cannot use any skills set to one ally (dead) or all allies (dead). I have a battle where one of the enemies is supposed to be able to revive other enemies, but unfortunately, they are untargetable upon receiving the death state.

Hime is looking into a solution, but suggested I could also see if someone else might be able to come up with something.

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,051
Messages
1,018,549
Members
137,837
Latest member
Dabi
Top