TTRPGs/PnPs?

potatocat

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I'm not sure if this is the right place, but, I'd like to go about creating a game based on a tabletop roleplaying game in regards to mechanics, how would I go about accomplishing this? Things like dice rolls, an alignment system, attributes as opposed to the default 'stats', implementing races, and a turn based combat bar which shows the picture of the battlers in order (as well as even turn based movement in dungeons, indicating how many squares one may move before it becomes another 'actors' turn), and they readjust when spells like slow or haste are cast.

 

I'm somewhat new and still have next to nothing grasped as far as the system goes, but if anyone has PnP/TTRPG experience and can help me translate it into game mechanics, please let me know.
 
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Rcj8993

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im pretty sure you can.


just make the textures for the board, and the pieces,


im pretty sure any dice rolls could be programmed in with some scripting, but im sure someones done it so you could use the script,


but you might have to either make a net code, or make it a hotseat game, meaning both players share the keyboard (with 5-10 seconds between turns)


my suggestion, look into and practice the games scripting code.


personally I want to make a first person turn based RPG using this, so im in the same boat as you.


for stuff like that you might have to learn how to script,


I know its possible to do a table top game with pen and paper like D&D, or board game with maker XP, so more than likely its possible in RPG Maker VX Ace
 

potatocat

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I think you misunderstand, the game itself will be done in the RPGMVXA format (Singleplayer, AdventureRPG), but I'd like to tweak the mechanics of it so that the rules the game uses would be inspired by TTPRGs. 
 

Rcj8993

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OH so like the ORIGINAL elderscrolls game Arena!


ok
 

Engr. Adiktuzmiko

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or I guess more fitting to say, like the D&D inspired Adventure RPGs?


I believe somebody is actually making something like a D&D ruleset script
 
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Athryl

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potatocat

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or I guess more fitting to say, like the D&D inspired Adventure RPGs?

I believe somebody is actually making something like a D&D ruleset script
Well the system that I'd like to base it off of is a homebrew retroclone that a friend and I came up with.
 

Andar

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how would I go about accomplishing this? Thing's like dice rolls, an alignment system, attributes as opposed to the default 'stats', implementing races, and a turn based combat bar which shows the picture of the battlers in order (as well as even turn based movement in dungeons, indicating how many squares one may move before it becomes another 'actors' turn), and they readjust when spells like slow or haste are cast.
Some of that could be simulated by eventing, but for most parts (or if you want it exactly like that instead of simulated with tricks) you'll need scripts.
And while the master script list already has about a thousand scripts for different purposes like adding other values (stats), character creation (including races) and more, some of your ideas haven't been tried often yet, so you'll need someone to write scripts.


Scripting in RM is like programming - if you already know how to write programs, that would be the easiest way. If not, you have the option to learn programming yourself (which usually takes a few months at minimum), or find/recruit a scripter from the community.


I think this is too big for free script requests (you can still try if you think otherwise), so you'll either have to find someone to join your project because he likes the idea, or you have to commission someone to write those scripts for payment.


Follow the link in my signature to get some tips on organisation, and to a link to the master script list where you can check what's already available for free, then decide how to proceed.
 

potatocat

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Though my questions weren't actually answered, thank you to all the people who responded.
 

Andar

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Though my questions weren't actually answered, thank you to all the people who responded.
The problem with that is that your questions were too general to be answered - that's why I referred you to the master script list, where you can check what is available.
If you ask a single, specific question like "how do I make a feature that does XY", then you'll get a direct answer fast.


But your questions only show that you haven't even grasped the basics on RPG-Makers, and that means you're asking the wrong questions.


Let's take for example your question about "implementing races". The basic editor does not have any options for a "race", so you'll need other ways to get that info into the game (where it could be handled by events or scripts).


Some developers simply make pre-fabricated actors of differend "races" by selecting different pictures and giving them different additional features. And then they have the player choose between those actors and only pretend the actor is created by the player, while in reality the player only selects from a large number of different pre-fabricated actors.


But the way how to make those different actors depends on the definition how are the races different in your game system - if you're handling a lot of different features, and have problems with balancing - there is a script out there that uses armors to define "containers" for races. Those special armors never appear in the game, but if an actor gets a race notetag, all the features of the armor with the same definition gets added to that actor. That helps a lot in balancing if you're planning to use more than a fe race options.


And most of your other questions fall into similiar categories - you have to simulated the values or effects by scripts because the editor doesn't have anything to handle them, but there are already scripts out there that do exactly that in dozens different variants, because you aren't the first one to think about this idea.


But to decide which of those scripts are best, we would need more details on what you want - and if nothing fits, you'll have to find someone to write additional scripts for you or write them yourself.
 

Tsukihime

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I'm somewhat new and still have next to nothing grasped as far as the system goes, but if anyone has PnP/TTRPG experience and can help me translate it into game mechanics, please let me know.
Before we talk about scripts I think you need to start by figuring out what you want.
 

Kaelan

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I'd like to go about creating a game based on a tabletop roleplaying game in regards to mechanics, how would I go about accomplishing this?

I'm somewhat new and still have next to nothing grasped as far as the system goes, but if anyone has PnP/TTRPG experience and can help me translate it into game mechanics, please let me know.
It's perfectly doable. I'm working on a game based off 3.5e right now. It takes a ton of scripting though. You're not going to find anything pre-made that implements everything properly, let alone exactly in the way you want it. You're gonna have to learn how to write that yourself. Your best bet is familiarizing yourself with RGSS and how all the default stuff works, then overwriting and replacing it to behave like D&D (or whichever PnP system you're using).

The rules themselves aren't too hard to code in, there's just a lot of stuff to account for (do you want to deal with grappling? are you implementing psionics? maneuvers? tripping? bull rushes? sunder? etc. etc., the list goes on forever...you have to decide exactly which mechanics you want to bring in and how you want them to work).
 
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