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I'm not sure if this is the right place, but, I'd like to go about creating a game based on a tabletop roleplaying game in regards to mechanics, how would I go about accomplishing this? Things like dice rolls, an alignment system, attributes as opposed to the default 'stats', implementing races, and a turn based combat bar which shows the picture of the battlers in order (as well as even turn based movement in dungeons, indicating how many squares one may move before it becomes another 'actors' turn), and they readjust when spells like slow or haste are cast.
I'm somewhat new and still have next to nothing grasped as far as the system goes, but if anyone has PnP/TTRPG experience and can help me translate it into game mechanics, please let me know.
I'm somewhat new and still have next to nothing grasped as far as the system goes, but if anyone has PnP/TTRPG experience and can help me translate it into game mechanics, please let me know.
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