- Joined
- Dec 31, 2016
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Well, I'll try to explain myself as best as I can...
I want to know if it is possible, through events o plugins, to make the next:
- A turn based battle system, for instance RMMV default system.
- At the begining of each turn take the agility of every battler (actor and enemy).
- Calculate the average, or take the lowest agility, and take it as a reference.
- Check the aglility of every battler, and if it is 1.5 or 2 times (or something like that) the value of the reference, give that battler a state with the trait "Action times+ (100%)".
This way the system would be similar to ATB o CTB systems where not every battler has the same actions per turn, so agility is more valuable than it is in the default system.
I want to know if it is possible, through events o plugins, to make the next:
- A turn based battle system, for instance RMMV default system.
- At the begining of each turn take the agility of every battler (actor and enemy).
- Calculate the average, or take the lowest agility, and take it as a reference.
- Check the aglility of every battler, and if it is 1.5 or 2 times (or something like that) the value of the reference, give that battler a state with the trait "Action times+ (100%)".
This way the system would be similar to ATB o CTB systems where not every battler has the same actions per turn, so agility is more valuable than it is in the default system.

