Turn based combat with extra actions based on agility

NeoJ

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Well, I'll try to explain myself as best as I can...


I want to know if it is possible, through events o plugins, to make the next:


- A turn based battle system, for instance RMMV default system.


- At the begining of each turn take the agility of every battler (actor and enemy).


- Calculate the average, or take the lowest agility, and take it as a reference.


- Check the aglility of every battler, and if it is 1.5 or 2 times (or something like that) the value of the reference, give that battler a state with the trait "Action times+ (100%)".


This way the system would be similar to ATB o CTB systems where not every battler has the same actions per turn, so agility is more valuable than it is in the default system.
 

Kes

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"How do I...?" questions belong in the Support forum for the engine you are using.   I'm going to start this off in RPGMaker MV Support.  However, I suspect that you will need plugins, so once the possibilities for using events have been clarified you may find that it will need to go Plugin Requests.
 

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