Turn Based Map Movement Plugin

Eff-n-Geoff

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Hi there, 


I have spent a good few days looking for a plugin such as this, so am posting here in the hopes I can commission one or that i'm pointed towards one ...


I'm looking for a plugin that controls player and event movement on the map and changes it into a turn based system. The Player and 'Enemies' will each have a defined number of action points that can be spent on movement or other things (using variables). Once those action points have been spent, the 'turn' switches to the enemies and they get their go moving. Once all enemies have exhausted their movement allowance the turn switches back to the player ad infinitum. 


Happy to pay via Paypal for this, and have previously commissioned plugins from Quasi and Hudell.


Many thanks!
 

Eff-n-Geoff

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Thank you for responding so quick @Archeia,


I did actually check this out and the movement here is in parallel, so you move and the 'enemies' move at the same time. What i'm after is strict you move or do things until your action points run out and then the 'events / enemies' get their go.
 

Eff-n-Geoff

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Similar, but on the map and without any form of combat ... it's purely movement and event driven mechanics.
 

Eff-n-Geoff

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Not for the player movement, but i would for the events / enemies.


Also I would look to use Galv's Event Detectors for Line of Sight mechanics.
 

Archeia

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I know how to event it since I've done it before (player and event) back in Rm2k3 and I can probably recreate it with MV. But I doubt you want it that way either.   :rswt:
 

Eff-n-Geoff

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I don't mind eventing everything at all ... that would be fantastic!
 

Archeia

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Okay, I'll try to get it done tonight. It's been a while since I did this so this is kinda exciting :'D
 

Eff-n-Geoff

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Oh my, amazing! Absolutely happy to pay you for your time! 


Forgot to add, if this could be scalable too so i could use it for numerous events on the map - that would be great!
 
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Archeia

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Oh my, amazing! Absolutely happy to pay you for your time! 


Forgot to add, if this could be scalable too so i could use it for numerous events on the map - that would be great!


It's definitely scalable but I'll be assuming this is just a 'player turn' and 'enemy turn' event without agi in play.
 
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Eff-n-Geoff

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Yes, most definitely ... however there could be 8 enemies which all would move at the same time.
 

Archeia

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Quick Q: What happens after player exhausted their move? Are there no options like targeting or whatsoever?
 

Eff-n-Geoff

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Sorry for the delay in responding ... real life gets in the way sometimes!


Once the player has exhausted his move then the 'enemies' get their move. If the enemies touch you it's game over so there is no attacking etc.


What do you mean by targeting?
 

Archeia

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Here's a test I did. I still need to move the other 3 but I wanted to see if the Pathfinding works.

By targeting I mean, does the player interact with the environment? :)
 
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Eff-n-Geoff

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Have to say that is looking pretty darned impressive ...


Yes there will be objects like doors & chests etc, but no map changes until the player has completed the puzzle. 
 
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Archeia

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Have to say that is looking pretty darned impressive ...


Yes there will be objects like doors & chests etc, but no map changes until the player has completed the puzzle. 


sorry can you clarify this. Lemme try to say what I mean:


1. Can you interact with objects during this mode? If so, how?


2. Is this the game's default mode?
 
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Eff-n-Geoff

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1. Yes, there will be objects such as chests that the player can open - however we can do those with self switches relatively easily.


2. Yes
 

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