Turn Count

Nantas

- Game developer -
Veteran
Joined
Jan 7, 2017
Messages
209
Reaction score
138
First Language
French
Primarily Uses
RMMV
Hello everyone !


I have a problem with the turn count in the Troops section. I try to make a darkening effect in battle occurring along 3 turns, and at the end of these turns, vanish.
I have tried to make it using switches, but I haven't found a way to tell each page event to occurr only one turn after the previous page event.

Here is a precise explanation on what I want to do :
Turn 1 : I make the tinting darker
Turn 2 : I make the tinting even darker
Turn 3 : I make the tinting at its darkest state, make a character get heavy damage
Turn 4 : I then make the tinting return to normal
Turn 5 : Again, I make the tinting darker and the next three turns will be the same as before

I can make everything happen by eventing, but I am having a hard time figuring out how to make that progression of turns.

If you could help me, it would be wonderful !

Thank you in advance !
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
That is one of the default conditions for running troop events.

Turn 1 + x*3 means the troop event will be executed every three turns beginning with turn 1,4,7,10....
Turn 5 + x*2 means the troop event will be executed every second turn beginning with turn 5,7,9,11 and so on.
 

Nantas

- Game developer -
Veteran
Joined
Jan 7, 2017
Messages
209
Reaction score
138
First Language
French
Primarily Uses
RMMV
Thank you @Andar , I have done like this and it works well.
I didn't think of that way of doing, now I should be more aware of that function.

You can close this thread ! Thank you !
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top