Hi, This is something which has been annoying me for a while now. My game does not use agility to determine hits and misses. Instead, the other parameters do. For example; if the attacker’s ATK is high enough, and the target’s DEF is low enough, there will be a guaranteed hit. If not, then the target takes no damage. What has been annoying me for a while now, is that I am unable to signal targets taking 0 damage to the player. For example; a miss is signaled to the player through the sound effect section in the system tab in the editor but I have not been able to figure out a way to do the same when targets take 0 damage. I have been unable to figure out a way to fix this. I figured I might need a script for this, but if there is some other way around this that I haven’t thought about, I would really appreciate it if someone could help me out here. In summary, I would like to turn an attack dealing null damage into a miss or evade to the player. Thanks.