Turning a 0% resistance into a weakness

Zetu

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Somewhat. If you want 250%, you would place <feature 74 7 2.5>. The feature #73 would be for if you want to increase rating for anything originally 0 - 99%.
 

Hierophant

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Well, my enemies either have an element rating for holy of 0% or 150%. Does that change anything? If this is too much of a problem, I can lower the 150% ones to 99%.
 
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Zetu

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No, no no... you misunderstood what I said. In this, I have included...



Code:
module Z3FEAT
  FEATURE_ELEMENT_BREAK = 73
  FEATURE_ELEMENT_IGNORE = 74
end
#74 is your request

#73 is just a different formula, that could be useful to other people.
 

Hierophant

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Oh okay, cool. I will try your script out in a bit and report on the results.
 

Hierophant

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Hm. I set an enemy's holy rate to 0, added your scripts, added the line to the skill note box, and it didn't work. I will keep re-examining everything to see if I did something wrong.
 

Hierophant

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Still can't make it work. Has anyone else tried this?
 

LouisCyphre

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Just edit how the Elemental Rate feature is interpreted.

To clarify, make it check through states first, and if one of the states sets the elemental percentile, return it rather than multiplying by it.

Make it work however you want it to.
 
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Hierophant

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Okay... I don't know how to work with scripts, though.
 
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tpasmall

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I don't have the editor in front of me, but can't you make a state that reduces it to 0% and have that state automatically engaged at the start of battle, then curse could disable that state? Just an idea.
 

Celianna

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Hierophant, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
 

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