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I am looking for a way ( either with events or script) that will allow the player to take an unwanted item, like a weak/unwanted weapon or something like that, and turn it into scrap. The scrap will then be used as a resource for skills by using yanfly's skill cost manager script http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/

It would be nice if you could set how much scrap a certain item would be turned into but not required.

Grateful for all help.

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