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- Jun 20, 2014
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How would one do this in an efficient way?
I've got this, but
var key = [map id, event id, selfswitch];
$gameSelfSwitches.setValue(key, true);
Not sure how to apply ^ that on every event/self switch in map X.
I've got this, but
var key = [map id, event id, selfswitch];
$gameSelfSwitches.setValue(key, true);
Not sure how to apply ^ that on every event/self switch in map X.
