- Joined
- Aug 18, 2020
- Messages
- 18
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
I've turned the TP in my game into a Limit Break sort of scenario, where either an ally or enemy using it completely turns the tide of battle. However, I've found that walking increases the TP gauge in 8 point increments every few steps.. a bit of a conflict with how I want TP to function. Anyone got any clues how to switch that off?

