Turning off TP Gain from walking?

Helel257

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I've turned the TP in my game into a Limit Break sort of scenario, where either an ally or enemy using it completely turns the tide of battle. However, I've found that walking increases the TP gauge in 8 point increments every few steps.. a bit of a conflict with how I want TP to function. Anyone got any clues how to switch that off?
 

Trihan

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I'm pretty sure actors don't gain TP by walking in the default engine; are you using a plugin that does this?
 

Helel257

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Most likely the TP Enhanced Yanfly plugin is what's doing that, otherwise I can't seem to think of anything. I'll peruse my other plugins just in case however.
 

Trihan

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I can't even think of any function of Enhanced TP that would do that; there's no option in the parameters for a mode that is incremented by steps.
 

Helel257

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I suppose I should now start the long, arduous journey of turning off every plugin individually to see what's causing this. Will try to keep this thread posted for anyone else having this same issue
 

Helel257

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So... I found the issue.

Yanfly's Extra Param Formula refers to TRG (TP Regeneration) incorrectly as "Target Rate" in its TRG Formula parameter. Bizarre, since the Help section correctly calls it "TP% Regeneration".

I'd changed it to scale with agility, under the pretence of "if they're faster then they get targeted less", but.. then the issue I started the thread over started appearing. I've changed the formula to what it initially was now and my problem is solved.

Just a small knack that'd slipped through the cracks of some otherwise perfect plugins, but it definitely threw me for a loop.

I've found my solution, this thread can be closed now.
 

Trihan

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Looks like he probably got it confused with TGR when writing the parameter description.
 

Helel257

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Looks like he probably got it confused with TGR when writing the parameter description.
Definitely, it's an easy mistake to make. I'm just glad this thread now exists for anyone else also coming across that issue.
 

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