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Esch, you're taking things too personally. My joke is directed at any human being that exists who cannot be bothered to read a short description. I'm sorry, but if you're too lazy or cannot be bothered to be interrupted for the twelve seconds it takes to read a short description of how a system works... You really are too stupid to be playing games and should probably be doing something else (like playing Call of Duty... or setting your house on fire... or learning how the light switch works).
I think that if you can show how a system works without the words, do it that way. However, if you have to use words to explain it, you need to trim it down as much as possible. The one exception of this comes into play if you're delivering your narrative via text. If you're delivering the bulk of the game already in text, then the players are already in it for the long haul and a medium sized description or text tutorial will not hurt anything.
You're also a bit off about FFX to begin with. You see, the game doesn't have a "New Game Plus". It assumes you're playing the game for the first time each time you select "New Game". Why? Because anyone willing to play through it in its entirety again will likely not care about the minor tutorials that you can mostly mash the button to get through. It isn't perfect by any means and subsequent playthroughs prove that... But it's a lot better than some of the other games out there who continually throw tool tips out at you even though you're something like Level 48 and almost beating the game.
A tutorial should be done in a way that best conveys what exactly you should be learning. I've found that even entirely text-less tutorials that require you to trigger certain flags to proceed are actually a bit worse. Why? Can't just mash the freakin' button to skip 'em. Nope, you have to halt your gameplay for a significant amount of time to trigger the proper flags on every playthrough in order to even proceed. At least with a text box I can hold down the button to get the text to immediately pop up or scroll faster... then mash the button to skip the text. No such luck in a game like Mass Effect 2 or 3. Nope, you're forced the play the game the way the tutorial dictates on each playthrough.
I'm sorry, but when the options are "Small amount of text that takes all of 12 seconds to read" or "8 minute forced gameplay tutorial that requires the triggering of flags to proceed"... Well, I'll take my minor bit of text every single time. I'm sorry, but the text just interrupts the gameplay less than a forced gameplay section.
But, you know what would really be an awesome way to do a tutorial?
Nix tutorials altogether and instead put all that crap back into a game manual that is optional for the player to look at. I'd support that over any form of tutorial any day of the week.
I think that if you can show how a system works without the words, do it that way. However, if you have to use words to explain it, you need to trim it down as much as possible. The one exception of this comes into play if you're delivering your narrative via text. If you're delivering the bulk of the game already in text, then the players are already in it for the long haul and a medium sized description or text tutorial will not hurt anything.
You're also a bit off about FFX to begin with. You see, the game doesn't have a "New Game Plus". It assumes you're playing the game for the first time each time you select "New Game". Why? Because anyone willing to play through it in its entirety again will likely not care about the minor tutorials that you can mostly mash the button to get through. It isn't perfect by any means and subsequent playthroughs prove that... But it's a lot better than some of the other games out there who continually throw tool tips out at you even though you're something like Level 48 and almost beating the game.
A tutorial should be done in a way that best conveys what exactly you should be learning. I've found that even entirely text-less tutorials that require you to trigger certain flags to proceed are actually a bit worse. Why? Can't just mash the freakin' button to skip 'em. Nope, you have to halt your gameplay for a significant amount of time to trigger the proper flags on every playthrough in order to even proceed. At least with a text box I can hold down the button to get the text to immediately pop up or scroll faster... then mash the button to skip the text. No such luck in a game like Mass Effect 2 or 3. Nope, you're forced the play the game the way the tutorial dictates on each playthrough.
I'm sorry, but when the options are "Small amount of text that takes all of 12 seconds to read" or "8 minute forced gameplay tutorial that requires the triggering of flags to proceed"... Well, I'll take my minor bit of text every single time. I'm sorry, but the text just interrupts the gameplay less than a forced gameplay section.
But, you know what would really be an awesome way to do a tutorial?
Nix tutorials altogether and instead put all that crap back into a game manual that is optional for the player to look at. I'd support that over any form of tutorial any day of the week.


