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How fast do you introduce mechanics do the player? How fast do you think it should be done? Do you start assuming that the player is completely new to RPGs, full of tutorials to guide them? With only limited abilities and effects for them to get used to before moving onto more?

I think some games like Dragon Age does it too fast and you can't blame players for not catching what all these effects are. Fire Emblem probably does it better, particularly 7 where Lynn's whole scenario was treated like the whole tutorial section. Also, how much of the game being tutorials would you consider too much?

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