Tutorials, one of the most disliked aspects in games that do include them as mandatory content, and oftentimes the subject of ridicule for games that handle them poorly. With most people being aware of the negative stigma that tutorials generally hold, we still know that they're in most cases, a necessary evil. Now, I'd like to know about the tutorials you've created for your own games.
Here are some standard questions to start you off:
-Did you go for a mandatory or optional tutorial with your game, and what made you make this decision?
-If you had to tell people the single best or coolest thing about your tutorial, what would it be?
-What do you think is the worst aspect of your tutorial?
-Have you ever played your own tutorial, trying to see it through the eyes of a new player, and what did you think of it?
-Have you had other people play through your tutorial, and what were their reactions?
Here are some standard questions to start you off:
-Did you go for a mandatory or optional tutorial with your game, and what made you make this decision?
-If you had to tell people the single best or coolest thing about your tutorial, what would it be?
-What do you think is the worst aspect of your tutorial?
-Have you ever played your own tutorial, trying to see it through the eyes of a new player, and what did you think of it?
-Have you had other people play through your tutorial, and what were their reactions?

I made it that way for playtesting purposes, and the fact that there's a character select in the beginning that has slightly different stories...so if someone made a second file. they could easily skip the tutorial by hopping over the gaps and hitting the exit door.

