- Joined
- Nov 2, 2013
- Messages
- 314
- Reaction score
- 147
- First Language
- English
- Primarily Uses
- RMMV

Twice Upon A Time
Latest Version: v0.1.1
- Made in RPG Maker MV.
- Available for Windows.
- Current Gameplay: ~2-3 hours.
- Genre: RPG, Fantasy
- v0.1.1 - Fixed the issue where the game would freeze after the Glenn Woods Boss Fight.
- v0.1 - Initial Release!

Leonardo, the strongest warrior in all of Valora, is tasked with the responsibility of bringing a halt to
the plans of the evil necromancer Azrath, who wishes to revive an ancient sealed demon to control its power.
Confident as always, Leo steps into Azrath's castle, singlehandedly plundering him and his plans. However, he
is unable to stop the revival of the beast, wielder of unfathomable power. In a clash that was surely the end
for him, Leo suddenly finds himself still alive, in a peaceful village, far away from the battle he was doomed
to lose. Worrying for his people, he desperately looks for a way to return, to save Valora from the unleashed
evil he had failed to suppress.
How is he still alive? And where, or when, did he wind up?
With plenty of questions but no answers, he journeys through this world he stumbled into. In his adventures,
he finds out first hand that the history of humanity did not go exactly as the books said it did, as he unveils
the stories of human history page by page.
the plans of the evil necromancer Azrath, who wishes to revive an ancient sealed demon to control its power.
Confident as always, Leo steps into Azrath's castle, singlehandedly plundering him and his plans. However, he
is unable to stop the revival of the beast, wielder of unfathomable power. In a clash that was surely the end
for him, Leo suddenly finds himself still alive, in a peaceful village, far away from the battle he was doomed
to lose. Worrying for his people, he desperately looks for a way to return, to save Valora from the unleashed
evil he had failed to suppress.
How is he still alive? And where, or when, did he wind up?
With plenty of questions but no answers, he journeys through this world he stumbled into. In his adventures,
he finds out first hand that the history of humanity did not go exactly as the books said it did, as he unveils
the stories of human history page by page.


Leonardo
The strongest warrior of the Valoran Empire, Leonardo was tasked with halting Azrath's attempts
at reviving the ancient beast. However, things don't go exactly as he had planned, and Leo
finds himself in a strange world, unaware of how to return to save his own from the wrath of
the beast.

Angelina
A young sorceress who finds Leonardo unconscious in a forest. She has a liking for everything magic,
and is generally very optimistic and caring towards others. However, she has her own questions that she
wishes to resolve, and to that end she journeys through the land to look for answers.

Character Not Revealed Yet

Character Not Revealed Yet

Character Not Revealed Yet

Character Not Revealed Yet


- The Title Screen

- We have to stop Azrath! But I've gotta light these torches first...

- Why are those guys so much taller than me?

- Skills! Skills!! SKILLS!!!

- The Menu Screen. Because Why Not?

- Is this foreshadowing? Ominous.

- Nothing like a walk through a forest.


- So. Many. Stats.


- The Passive Mastery System. Colorised.


- The Shop Level System. Do you have what it takes to be the loyalest customer, like no one ever was?

> Unique Skills that interact with each other. No random "Fira" Skill that basically just deals Fire Damage.
Instead, skills work best when used in conjunction with each other.
> Smart Enemies. No "Attack Bot" Enemies. Enemies have unique skills so that each one has something different to bring
to the table.
> Equipment Mastery System. Each equipment will have a passive to master, so no equipment will feel like
"fodder".
> Shop Level System. This allows shopping to be dynamic. Buying/Selling earns you shop experience, which allows
you to buy better items at cheaper prices, not to mention earning rewards.
Instead, skills work best when used in conjunction with each other.
> Smart Enemies. No "Attack Bot" Enemies. Enemies have unique skills so that each one has something different to bring
to the table.
> Equipment Mastery System. Each equipment will have a passive to master, so no equipment will feel like
"fodder".
> Shop Level System. This allows shopping to be dynamic. Buying/Selling earns you shop experience, which allows
you to buy better items at cheaper prices, not to mention earning rewards.

This project would not be possible without any of the following wonderful people/teams!
Plugins:
Music:
Art:
Plugins:
- Yanfly
- Moghunter
- SumRndmDde
- Himeworks
- Galv
- Atreyo Ray
- Bobstah
- Hudell
- Shaz
- Iavra
- Khas
- Terrax
- mjshi
- Estriole
- Masked
- Amuseum
- DragoonKain
- Nelderson
- Dekita
Music:
- Wingless-Seraph
- FesliyanStudios
Art:
- Celianna
- Hadecynn
- Thalzon
- Avery
- Akashics
- Cintronic
- LexusX
- hiddenone
- Point08
- Haydeos
- MrPyramid
- Franco Giachetti
- pbmojART
- Blarumyrran
- Craftpix
- Chaos17
- Dainiri
- Guyver IV
- Aha-soft
- rgangsta
- Zinx10
- SkottyTV
This is a project I have worked really hard on to deliver what I could. I know I'm not the best artist, nor do I have an artistically creative mind, so I can't make something that is aesthetically out of this world. Thus, knowing my shortcomings in this area, I have tried my best to overcome this by making the gameplay aspect of my game rewarding enough that is outweighs any deficiency in my artistic abilities.
I hope I have succeeded. Fingers Crossed.
I hope I have succeeded. Fingers Crossed.
I appreciate your time for reading this thread, trying out my game, and any feedback you may provide. You're the best!
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