Twine and Text Games

bluebird

Veteran
Veteran
Joined
Sep 8, 2014
Messages
87
Reaction score
82
First Language
English
Primarily Uses
Soooo I've been playing a ton of indie jam games recently, and as a result, I found out about these neat little program for storytelling games called Twine.

http://twinery.org/

Honestly..looks really neat.  I'm not that great at coding, but I always, always loved text games with a passion.  I think I might experiment with this later on and see how it goes.

Has anyone here heard of this or made a game with this?  

I'ma go ahead and link the Twine game I played so you can see for yourself what it does. 

http://gamejolt.com/games/adventure/9999999/37057/

*Warning!  Game is creepy!
 
Last edited by a moderator:

iMaple

Noob Designer
Veteran
Joined
Jun 20, 2014
Messages
58
Reaction score
20
First Language
Heidelbergian?
Primarily Uses
I'm a VN fan so I'm naturally interested in interactive text games.

I started on making one myself, but dropped it halfway through. Might pick it up again in the future.

It's incredibly easy to use and actually quite flexible as well.

Not as powerful as, let's say Ren'py, but it still gets the job done quite well. Not having to download the program to play is also quite nice.
 

Geoff Moore

Composer for Hire
Veteran
Joined
Jun 12, 2014
Messages
1,399
Reaction score
731
First Language
English
Primarily Uses
N/A
Yay text games! Twine is awesome, especially when used with the custom Sugarcube header, which adds cool things like save functionality. I've made a couple of games with Twine:

Witch's Girl - illustrated time-travelling cutesy weirdness

Surface - world-model hungry alien oddness

Oh, and I did a silly basic sim game called Tiny Weird Future Farm for a contest where you could have a maximum of 1,000 words, which is very little.

I'm also a fan of the old (and new) parser text adventures (for the uninitiated, that's when you type, for example, '>look at white house' rather than clicking on hyperlinks. Surface is heavily inflenced by the genre, featuring a world model you can move around at will, items you can take, basic puzzles and the like. I haven't tried TADS myself, but I dabble with Inform 7, another parser game engine that uses a sort of natural language syntax for coding which is quite fun and quick to learn. I have a few works in progress, but nothing much finished yet.
 
Last edited by a moderator:

bluebird

Veteran
Veteran
Joined
Sep 8, 2014
Messages
87
Reaction score
82
First Language
English
Primarily Uses
Yay text games! Twine is awesome, especially when used with the custom Sugarcube header, which adds cool things like save functionality. I've made a couple of games with Twine:

Witch's Girl - illustrated time-travelling cutesy weirdness

Surface - world-model hungry alien oddness

Oh, and I did a silly basic sim game called Tiny Weird Future Farm for a contest where you could have a maximum of 1,000 words, which is very little.

I'm also a fan of the old (and new) parser text adventures (for the uninitiated, that's when you type, for example, '>look at white house' rather than clicking on hyperlinks. Surface is heavily inflenced by the genre, featuring a world model you can move around at will, items you can take, basic puzzles and the like. I haven't tried TADS myself, but I dabble with Inform 7, another parser game engine that uses a sort of natural language syntax for coding which is quite fun and quick to learn. I have a few works in progress, but nothing much finished yet.
I'll have to check out your stories when I get a spot of free time <3  Text games are amazing.  Can't say I've ever read one I didn't enjoy.  I think it's beneficial to at least try to make one if you're passionate about writing- and even more, if you want to know that your writing draws people in.  I already have many silly ideas in my head just after discovering this program.  I doubt anything serious will come of it, but I might just try to make a bluebird game someday :D
 

Adellie

NPC
Veteran
Joined
May 4, 2014
Messages
340
Reaction score
481
Primarily Uses
Very cool! I didn't know there were tools for mapping these things out.

Thanks for sharing, everyone. :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top