[TWings] Characters List / Tablet of Stars (Suikoden-like)

TWings

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As long as you define the "unplayable characters" in the Actors database, you can add them to the list.

Updating the characters details at different points during the game would require some consequent changes. I'd need to either save the datas in the save file or add some further level of text management. But as it is so far, it's not really meant to be updated aside from the change from Hint to Description/Unlocked text when unlocking the character.
 

TWings

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QoL update on the parameters input part.

You no longer have to go check the ids elsewhere.
The parameters input interface will now direcly allow you to select the relevant data by name (actor, switch, variable) from lists based on your project data.

Version 1.24 :
  • Parameters input improvement.
 
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FufU

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Hello TWings,

your plugin is really great, thanks a lot for that.
I have a question about the variable. Is it possible to have several extra variables?
I tried to create an event character like richmond from Suikoden 2, who is then looking for new information about party members.
These characters should appear in the list when Richmond is back.
However, I can only set 1 extra variable, as soon as I change the value to 2, the character with the value 1 disappears.

Best wishes
 

TWings

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@FufU Sorry, somehow I completely missed this post.
As it is the extra variable was indeed meant to allow switching between different lists (I'm using it in my project to display the proper list depending on the hero selected at the start of the game). I'd need to add a new parameter to do what you're looking for.
I will look into it.
 

TWings

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It is done.
I went for independant switches rather than using another global variable.

This new version adds another advanced parameters that allows you to use switches to hide characters. While the "found switch" is used to toogle between hint and found display, this new Show switch can be used to completely remove a character from your lists until his show switch is turned ON.

Version 1.30 :
  • New Show Switch parameter.
  • Improved some parameters naming and description.
 

FufU

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awesome, thank you very very much for your work.
 

Jeremiah Eastman

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Hey there bud, how have you been? I hope you're still around, I came across an issue and was hoping you could help. I'm wondering if there is some sort of cap on how many actors I can add? I've checked and checked and everything looks right to me but for some reason the list in game wont add any more actors to it past 44. They are entered in the plugin parameters correctly but no luck. I am at 50 actors so the last 6 have not added to the list like the others.

Well I hope you can help with this, talk to ya later.=)

EDIT:

So I have been looking through things and I noticed something that ended up fixing the error though it takes some extra work. The "Show Switch" parameter is set to 0/none for every actor. I went to the text tab of the character list and copied the long line of code to a text.doc. I was inspecting things and noticed something. The 6 newest actors that wouldn't show, all had a bit of code for show switch but none of the others did. So the last working one looked like this:

"{\"charId\":\"44\",\"charHint\":\"\\\"text\\\"\",\"charSwitch\":\"958\",\"SelectVar\":\"0\",\"charDesc\":\"\\\"text\\\"\"}"

but all the ones after that looked like this:

"{\"charId\":\"45\",\"charHint\":\"\\\"text\\\"\",\"charSwitch\":\"1041\",\"SelectVar\":\"0\",\"charDesc\":\"\\\"text.\\\"\",\"showSwitch\":\"0\"}"

I tried adding a switch to those that didn't work and no luck so then I edited the 6 to look like the working ones by removing the bit of showswitch in the text tab and bam it works perfect now. I believe i had updated the plugin versions between making the 44th and 45th actors so it might be some sort of incompatibility with old versions or something? Not sure but hope this helps you track it down.=)

One other thing I noticed while testing things, I deleted the first actor on the list to see if it would add the 45th. It did not but when I readded the 1st actor into the 1st slot, it would not show back up in game. I would have to use an older version of the plugin.js to restore the original state with the 1st actor working. So again I am thinking this shows there may be some sort of incompatibility with the previous version.
 
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TWings

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Thanks for the update.
It seems to be indeed a compatibility issue due to the new "showSwitch" parameter.
Although that shouldn't be happening, so I'll have to investigate.
 

Jeremiah Eastman

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Hey there TWings. I decided to split my actors into 2 lists using the variable and adding the list id but I'm getting a crash when it tries to open the window. I've tried a lot of things to get around it but no luck so I thought I'd see if you had any idea.

So it was working fine until I added the list info. I set the variable in the parameters and gave every actors either a 1 or 2 in the list id. And I set the variable in game before opening the window. I double checked and everyone one definitely has an id. Here's a pic of the crash I get.

d.jpg

EDIT:
So I decided to try the Show Switch for the lists and it worked with that. I then removed all of the variable list id stuff and it still worked so it seems there may be an issue somewhere with that side of things. Show switch is working perfectly though. =)
 
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