Hey there bud, how have you been? I hope you're still around, I came across an issue and was hoping you could help. I'm wondering if there is some sort of cap on how many actors I can add? I've checked and checked and everything looks right to me but for some reason the list in game wont add any more actors to it past 44. They are entered in the plugin parameters correctly but no luck. I am at 50 actors so the last 6 have not added to the list like the others.
Well I hope you can help with this, talk to ya later.=)
EDIT:
So I have been looking through things and I noticed something that ended up fixing the error though it takes some extra work. The "Show Switch" parameter is set to 0/none for every actor. I went to the text tab of the character list and copied the long line of code to a text.doc. I was inspecting things and noticed something. The 6 newest actors that wouldn't show, all had a bit of code for show switch but none of the others did. So the last working one looked like this:
"{\"charId\":\"44\",\"charHint\":\"\\\"text\\\"\",\"charSwitch\":\"958\",\"SelectVar\":\"0\",\"charDesc\":\"\\\"text\\\"\"}"
but all the ones after that looked like this:
"{\"charId\":\"45\",\"charHint\":\"\\\"text\\\"\",\"charSwitch\":\"1041\",\"SelectVar\":\"0\",\"charDesc\":\"\\\"text.\\\"\",\"showSwitch\":\"0\"}"
I tried adding a switch to those that didn't work and no luck so then I edited the 6 to look like the working ones by removing the bit of showswitch in the text tab and bam it works perfect now. I believe i had updated the plugin versions between making the 44th and 45th actors so it might be some sort of incompatibility with old versions or something? Not sure but hope this helps you track it down.=)
One other thing I noticed while testing things, I deleted the first actor on the list to see if it would add the 45th. It did not but when I readded the 1st actor into the 1st slot, it would not show back up in game. I would have to use an older version of the plugin.js to restore the original state with the 1st actor working. So again I am thinking this shows there may be some sort of incompatibility with the previous version.