I am creating a short game over the coarse of a week or two. This game will use the default everything(almost) and is as of right now name casual RPG. What i need help with is how exactly to go about it. This game will be generally easy and casual. But i want to make a massive twist that makes the game enjoyable and different. The problem is that i cant think of anything that could go well with it. By twist i mean like something that makes the game more then what the name suggests like making it harder or making it have some sort of penalty for death perhaps. I'm stuck and don't know what would be good so if anyone has any ideas or tips tell me.