- Joined
- Dec 30, 2015
- Messages
- 102
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- First Language
- English
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- RMVXA
Greatings fellow Rpg maker gamers, I am Dragon Brother, (not related to or to be confused with Littledrago or the Dragonborn) , I'll get right to the point;
I'm looking for a way to create a seperate attack command allowing an alternate attack with equiped weapons in ACE without it being a skill, for instance;
Rifle has shot & bayonet
Sword has light and heavy strike or slash and thrust
I have learned a way to make MP act like Ammo for a ranged weapon,by adding a value to the Attack ability in the skills menu on ace, unfortunately this also means that a melee arm use "ammunition" as well, this of course is absurd! I've tried duplicating the attack skill and routing that skill to different weapons, but it still draws from the MP, I've tried adding in MPRegen equal to the cost value however, that doesn't at all look professional, or at least satisfactory.
Your input or advice would be greatly appreciated.
Thank You.
I'm looking for a way to create a seperate attack command allowing an alternate attack with equiped weapons in ACE without it being a skill, for instance;
Rifle has shot & bayonet
Sword has light and heavy strike or slash and thrust
I have learned a way to make MP act like Ammo for a ranged weapon,by adding a value to the Attack ability in the skills menu on ace, unfortunately this also means that a melee arm use "ammunition" as well, this of course is absurd! I've tried duplicating the attack skill and routing that skill to different weapons, but it still draws from the MP, I've tried adding in MPRegen equal to the cost value however, that doesn't at all look professional, or at least satisfactory.
Your input or advice would be greatly appreciated.
Thank You.
