Two attacks merge into a single one?

Genocidal Dave

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I've been meaning to make a thread regarding this, but I always got sidetracked.

Here we go.

Whenever I attack with a weapon that has [Attack Times +1], this happens:

(Screenshot): http://gyazo.com/03606dc90cff2a5696e8d94561584002

Yes, I am using Victor's Animated Battlers, and that's probably why this happens, but if anyone can make a script that changes this/modify a script, I would be very grateful.

(I might not have posted this in the right place, so if I did, please move it).
 

kerbonklin

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From the F1 Help file:

Atk Times+

Increases the number of times a normal attack damages a target. The standard value is 1. Specify the number of times you want to increase it.

This does not repeat the attack animation however.
 
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Tsukihime

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That's the default battle system. Victor's probably DOES duplicate either damage popups or other things.
 

kerbonklin

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Yeah it would do the damage popup for each AttackTime. Same for any other popup script.

Darkflameszm, I think you should look at something else if that;s not what you're trying to achieve.
 
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Genocidal Dave

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What I'm trying to achieve is making attacks separate, meaning the character attacks, damage pops up, character attacks again and damage pops up. I want the attack times to be separate attacks.

Also, is it really like that by default?
God, it's been long since I've used the front-view battle system.
 

kerbonklin

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So then the repeated animation and all?  Just use Repeats.
 

Genocidal Dave

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So then the repeated animation and all?  Just use Repeats.
Repeats is for skills only. I'm talking about using a weapon with [Attack Times +1] and making the hits separate attacks.
 

kerbonklin

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Your normal Attack is a skill, ID #1 by default. It should always be ID #1.

That cannot be done then with AttackTimes+. You will need to look for a script of some sort that will allow you to use a separate Attack skill when using a specific weapon that will use a Repeat of 2.
 
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Tsukihime

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Attack is a skill.
 
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Genocidal Dave

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I know it's a skill -.-

I just realized that you meant that I'd make a skill called Double Attack and use a script to make a weapon replace the normal attack. Silly me.

The issue is, though, that skills also have the same issue.
 
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