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This is probably the most ambitious project from me. Reason being is that most of art assets, including tileset, are being created by me instead of purchasing ready-made assets. What that means is that development is much, much, slower.

This is a sci-fi game where the year is set in 9599 and background is our Solar system. The plot is actually a part of my own novel and is a small part of a much bigger world. I have strong lore and stories to back up the game’s world and its settings.

☕Story
Kain is a poor part-time journalist who is about to lose his job due to severe economic recession on Moon. In order to be able to feed himself, he eventually opts to join Jupiter Navy to restart his life. This was his the last resort before becoming a homeless.

All he desired by joining the navy was just being able to feed himself. However, he soon finds himself involved in unexpected events which propels into an unexpected position of Uranus outpost administrator.

1. 720p screen resolution

2. Sci fi setting. Starting years is 9599

3. Backed up by strong lore

4. Spaceship & ground battle

5. Mature and political plot.

6. Trading system, follow demands!




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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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