Two opposing parties?

Anarcho-paladin

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Hi everybody,

Not a big user of this forum. Anyway...

The game I'm currently working on presents two opposed parties I want the player to play, on chapter the first, the second chapter the second, and so forth.

I've been looking for a way to separate items and equipment for the two parties, but was unable to find anything... Is there a script or another trick to do this (so the player cannot exploit the game by unequipping all those shiny magic swords to give them the other party, or simply empty the potion list of the other)?

Thanks!
 

Andar

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check tsukihimes blog.
she had a multi-party script for Ace but I don't know if she converted it to MV or not - but that would be your best bet.
 

XIIIthHarbinger

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You could do it through eventing, though it will take some work, & will potentially be a large number of variables.

Specifically, you'll need a variable for each item, for each party, as well as a "zero" variable. As well as five common events, 1) Party 1 inventory eval, 2) Party 1 inventory adjust, 3) Party 2 inventory eval, 4) Party 2 inventory adjust, & 5) Party inventory zero.

Right as you're about to transition to the other party, you'll need to have a common event execute that will match the corresponding variable, to that party's current amount of a given item. Follow that up with a removal common event, where the amount of each item, is reset to match a given variable, namely your "zero variable". Then after you've committed the party member switch, you'll need a to execute the common event that will adjust the other party's inventory to the amounts of their respective variables.

The main concern with this method though, is how many potential variables you will need, you could offset some of the variable consumption by using switches for singular "key items" though.
 

??????

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wait - hime is a she? wow...
 

JGreene

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@?????? Yeah lol

@Anarcho-paladin That's a good plugin that @Frogboy mentioned. She also has one called Multiple inventories, which would be an easy way to manage your two parties' inventories separately.
 

Anarcho-paladin

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Cool, thanks everybody!
:)

And I'd add about Tsukihime that her style did a bit reveal her feminine identity... In your face, post-modernist identity blurs!
:-o
 

Landazar

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I still don't buy it! Everyone online is male!!
IMHO I don't buy that she made those plugins They too advanced for mere women. But everything is possible.
 

taarna23

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@Landazar Aw, what an adorably arse-backward perspective.

Oh, wait, no it's not. It's just savagely misguided and flat-out sexist.

I mean, unless you're being sarcastic, in which case you really need to make it obvious in some way. Seriously.
 

Frogboy

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I took Landazar's comment as sarcastic. I'd be surprised if it weren't intended that way, although an </sarcasm> wouldn't have hurt.
 

XIIIthHarbinger

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Frankly I always find the idea of an indicator of sarcasm as necessity to be rather absurd.

If sarcasm must be prefaced with a sign to indicate sarcasm, the intent of using the sarcasm is largely negated.

Meanwhile if it is used & it wasn't one's actual intent to be sarcastic, people are able to say whatever they like, & then justify their having done so, by claiming they put up the sarcasm indicator.

Yanfly's female.
 

Landazar

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It's just weird and hard to comprehend for me that fenomena @XIIIthHarbinger perfectly expressed my stun about that fact. All my friends programmers are men and there are no women except secretary and janitor
 
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mlogan

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Perhaps that’s how it is where you are from, but world wide, that is not the case. And never refer to women as “mere”. Maybe it’s a language barrier thing, but in English that is highly insulting.
 

Kes

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It also helps to know your social history.
In the early days of computers programming was seen as a low status job and was done mainly by women while men did the hardware stuff. When it was realised how important programming was, it became a high status job and women were excluded. If only men do the programming at your place of work, that is because of hiring policy - specific choices, not a reflection of ability.
 

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