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- Feb 20, 2014
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Hello.
So, this is sort of a weird problem. Two problems, actually.
FIRST PROBLEM:
I want to create an attack that does damage to another battler, but then self-inflicts an effect upon the user. More generally, I would like to create a move that targets both the opposition and the user with different affects for each target. My current method of doing this is, when an attack is executed, calling on a Common Event to set off a switch that determines that battler's next move as affecting itself. But this spans two turns, not one. Besides, there is probably a much more efficient way to do it with scripting.
SECOND PROBLEM:
I want to create a "consumption" move for enemies that eat each other to regain HP. Implementing it is pretty easy, except that when there is only one enemy left, the enemy eats itself and restores its own HP. I know, counterproductive, right? I realize that you can set attack requirements for each battler (i.e. only use this attack if party contains more than 1 battler), but here's the catch: I need to set TWO requirements for this attack. Specifically, the user needs to be afflicted by a certain status condition AND there needs to be more than one battler in their party in order for this attack to work properly. Common events sound like they would be a pain for something like this. Any ideas on how to do it with scripts?
I know it's a lot. But I don't necessarily need answers: suggestions of action are helpful as well.
So, this is sort of a weird problem. Two problems, actually.
FIRST PROBLEM:
I want to create an attack that does damage to another battler, but then self-inflicts an effect upon the user. More generally, I would like to create a move that targets both the opposition and the user with different affects for each target. My current method of doing this is, when an attack is executed, calling on a Common Event to set off a switch that determines that battler's next move as affecting itself. But this spans two turns, not one. Besides, there is probably a much more efficient way to do it with scripting.
SECOND PROBLEM:
I want to create a "consumption" move for enemies that eat each other to regain HP. Implementing it is pretty easy, except that when there is only one enemy left, the enemy eats itself and restores its own HP. I know, counterproductive, right? I realize that you can set attack requirements for each battler (i.e. only use this attack if party contains more than 1 battler), but here's the catch: I need to set TWO requirements for this attack. Specifically, the user needs to be afflicted by a certain status condition AND there needs to be more than one battler in their party in order for this attack to work properly. Common events sound like they would be a pain for something like this. Any ideas on how to do it with scripts?
I know it's a lot. But I don't necessarily need answers: suggestions of action are helpful as well.