Two stepping animation questions

Dandydan

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(1) Is there a way to control the speed of the stepping animation more directly than the indirect settings on the event page? E.g, perform 1st animation step, wait 600 frames, perform animation second step, etc?

(2) The three step animation is performed horizontally, which makes it look a little odd when the icon has a vertical orientation. Is there any way to change this format?
 

Shaz

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Look at the door and chest sprites. Their animations run vertically, not horizontally, and are controlled by a Set Move Route command, where the event is told to turn in the appropriate directions. You could achieve what you're after by following this format.


I'm not sure what "makes it look a little odd when the icon has a vertical orientation" means.
 

Engr. Adiktuzmiko

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1) You'd probably need to modify the graphics yourself using other things (like move route) rather than relying on stepping animation for that...


2) Spritesheets in VX Ace follow the 1 row = 1 direction pattern... so ur Sprite should also follow that if you want to use stepping animation...
 
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Dandydan

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Perhaps a little movie will help clarify.

If one looks at the left-most two horizontal arrows they are stepping through the three step animation process at the fastest (x4) and the slowest rates (x8) allowed by the speed box in the event command window. I would like to be able to have them "blink" much slower than the slowest allowed (x8). I could not get the set move route to produce the exact results I was looking for. The custom/set move route turns the animation off, waits x frames, and turns it back on. The problem is that it doesn't loop. It just runs once and that's it. I do not see any way to run the move route as if it were a parallel process.

Next, if one looks at the top two vertical arrows they are not rotating through the three step animation vertically but they are doing so horizontally, making them appear to pulse left and right rather than up and down. That is the way it looks to me. I tried aligning the arrows vertically in the sprite sheet but that did not work, it simply resulted in an animation that was missing two frames.

icons1.wmv
 

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Engr. Adiktuzmiko

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Post the set-up you tried and we'll help you make it work...

are not rotating through the three step animation vertically but they are doing so horizontally,
Because that's the way sprite animations work on Ace... Also you do realize that it doesn't mean a thing to us unless we see the actual spritesheet right?


Also, the top two arrows seem to work fine on the video... they blink... unless you want them to be doing something else...


also post the spritesheet...
 
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Dandydan

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Yes, I want the arrows to blink but I want them to blink more slowly and in a different direction. That's the key...the speed and direction which they are animating.

In other words there are two different animations. There is the animation that takes place as the sprite moves from tile to tile. This is of no interest to me now. Then there is the animation that happens within a single tile. That is what interests me. 

!$animatedarrow3.png
 

Engr. Adiktuzmiko

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So you want a tile to animate from right to left to up (coz you want it vertical)?


Also, sprite animation goes like this


left - middle - right - middle - left - middle - right - middle


and so on...


so I guess those Darkened arrows would better be placed on the middle, or both on the left and right
 
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Dandydan

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I want the vertical arrows to animate up and down. Right now it is animating -> -> ->. I would like the vertical arrows to animate like:what I just typed only rotated 90 degrees. (I do not know how to type that on my keyboard) I hope that make sense.
 

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Huh??? Then you used a wrong set up... because it won't be using the topmost row of the spritesheet if you set it to use the one containing the vertical arrows... so again as I said above, POST THE ACTUAL EVENT and we'll debug it for you...


Also that spritesheet doesn't even seem to have downwards arrows...
 
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Dandydan

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Well, that sprite sheet is only one of the many I experimented with.  I tried placing the vertical arrows in different rows on the sprite sheet and that made no difference in terms of their left to right animation. All the rows of the sprite sheet are animating left to right rather than bottom to top.
 

Engr. Adiktuzmiko

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When will you actually show us the event???

All the rows of the sprite sheet are animating left to right rather than bottom to top.
which clearly means you set-it up wrongly... so again, for the fourth time now, SHOW US THE EVENTS


W8 left to right meaning it shows the top row, then the 2nd row??? coz if not, then what you mean is that it animations from left-middle-right columns, which is as I SAID, THE WAY HOW ACE HANDLES SPRITESHEETS


Anyway, for the fifth time, SHOW US THE EVENT/S


Because I just tried out your arrows using the normal stepping animation, and it works fine for me...


Now if you want to fully control the speed of each arrow, you need to format it like the doors... meaning 1 arrow direction per sheet... then use move route to make it change facing


Top row is Down Facing


2nd row is Right Facing


3rd row is Left Facing


4th row is Up Facing


this one is turned into a door format so you can do it like what doors do.. It might not be perfectly aligned though...


Just make a parallel process event, use that graphics (choose the upper left, I think), then make a move route command,


Wait X seconds


Face right


Wait X seconds


Face Left


Wait X Seconds


Face Up


Wait X Seconds


Face Down


Set it to not wait until completion...


that is top to bottom, if you want bottom to top, just reverse the order

$Arrows.png
 
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Dandydan

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When will you actually show us the event???
Because there is no event to show. The event page is blank. The only purpose of the event is to display an animated arrow on the screen.

W8 left to right meaning it shows the top row, then the 2nd row??? coz if not, then what you mean is that it animations from left-middle-right columns, which is as I SAID, THE WAY HOW ACE HANDLES SPRITESHEETS
Correct. And my initial question in the OP was whether there was any way to change that format. The answer it would appear is "no."

Thank you for your time and thank you for your suggestion about controlling the speed like a door. I'll look into that idea.
 

Engr. Adiktuzmiko

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Because there is no event to show. The event page is blank. The only purpose of the event is to display an animated arrow on the screen.
Then there is still an event...


I edited the above post... I used a method like what Doors use and even edited your spritesheet so that it's usable using the Door method


btw, using the door method on the original spritesheet, it will show like this:


-->


<--


upwards arrow


blank


Loop


And that is what you want, am I right??? if not then my edit of the spritesheet is the one you need


now if it's none of the above, then I don't know what you're trying to do...
 
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