That, sir, is a fine example of what a classic JRPG enemy should be! There is game art that looks good, and then there is something that captures the essence of the audience's imagination. This is the latter, I can envision that particular image as replacements in even AAA games. Even the facial expression seems "prickly!"
Another WIP from finalbossblues. This one is a wraith looking monster by the name of "ghost 2" in the set.
I like the ghost 2 design however the skull (for now at least) looks to be at a slightly different angle then the 'body' (though this could easily be cause it's still a WIP) Love the coloring on it though!
As a part of my first ******* project, I managed to find a way to update all of the pixel-style monsters into the Time Fantasy palette. Took multiple software programs and a couple hours to batch process and clean up them all, but I'm happy with the results. I will shortly (in the next few weeks) update the Pixel-Style packs to include theses as well. It's a very nice palette. Here's a sample, shown in 2X size:
The next JABS update will include ally AI and an aggro system.
What would YOU expect to happen if you had four+ party members in an ABS, all fighting either together or separately or a mix of the two, and the player hits "swap leader" button?
It currently pulls all followers to the player's location, removes all aggro towards enemies, and swaps them.