Type Progression

THE65

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Hey guys, I just started working with RPG MV not too long ago and I was wondering if anyone out there had ever set up a system or knows of a plugin that will allow me to have PCs and NPCs level up specific types.

I want a character to be able to level up normally through their class, but then also level up their 'Sword' type while they are using a sword. Ultimately I want to tie their type proficiency to the damage calculator.

I would like a character to get better at using one type of weapon the longer they use it, and if they switch to another type, like axes, they would lose their damage bonus'. Switching back reinstates them.

Has anyone ever set this up or have seen a plugin that will make this possible?

Thanks

EDIT:
I found a plugin by Galv that does this.
 
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Nutty171

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The battle formula box in the skills is actually just javascript, so you can write any kind of javascript code in there and it will be executed when that skill is used. You can also refer to variables, which you could have to keep track of all the levels. You can also use ifs in there, so you can check to see what weapon the actor has equipped. Now, like I said, it's javascript, so all that goes without saying, but it's just a suggestion that I came up with. Though I can't give you any specifics since I don't know javascript. ¯\_(ツ)_/¯
 

THE65

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Im not super familiar with Java, but its good to know that thats how that works.

What I tried to do was create a separate skill called "Sword 1" which was just a duplicated "Attack" skill

Each time it was used it ran a common event called "Skill Level Up"

The common event kept track of a "Skill Point" variable and after (I tested just 2 to go quickly) reaching its limit would then roll over into a "Proficiency Score"

That in turn would drive giving out the next Skill "Sword 2" and removing "Sword 1" when it was at level 1 and then so on and so forth.
I would then just tweak the skills to give out the buffs to damage I would want. That way if I took my "Hero" class and started using my Spear Skill instead, it would keep my normal damage and stats and stuff, but would lower my actual damage output since I was using Proficiency 0 Spear as opposed to Pro(X) Sword

My real issue was that the skill, to my limited knowledge, cannot replace attack on a class (which is what I would want) and that I cant figure out how to reliably have it run the variable check to add and then remove skills.

I am not sure if that should be a separate parallel event that only runs once a Proficiency score is reached and then auto stops? Or how that works.

Any feedback or thoughts?
 

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