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- Oct 25, 2015
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i can't test battles or engage in battles with this enemy.
also,
please help i'm at a standstill! Thanks :]
Never mind, I assumed I Unchecked it while I was clicking around the system, but it's still on. I don't think that was it. ThanksIt's a bug in the Core engine that only happens when you turn off the TP meter. To fix it, in the function Window_SkillStatus.prototype.refresh, where it says "rect.height", change it to just "h". (There is no "rect" defined.)
If that doesn't make sense to you, then just wait for an update and turn the TP meter back on for now.
yeah I checked to see if i unchecked the "show TP meter" in the system files and it was still checked. So it isn't because the TP meter was turned off, i never actually opened up the yanfly core to edit anything it's still default. I'll check just the same.The bug I was referring to was in Yanfly's, and huh. You're sure it's still on in the plugin's parameters (I don't think the database matters)? Maybe there were two bugs like this and I never ran into yours.
Thank's Yanfly! All of my Plugins are up to date. Just tried to Re-run still getting the same print out. Anything I could send you to help you figure it out?There's been a round of bugfixes: http://yanfly.moe/2015/10/24/plugin-bugfixes-round-2/
Try updating your plugins and see if the problems still persist.~
Absolutely!Maybe the problem isn't with the script but with the monster. Can you show us the monster's details?
I Did and it seemed to work, until I tried to change the information in the Battle test dialog again or re-position the sprite on the field . the battler graphic is Assassin.png in the resources that come with RMMV. I did change the hue on the img select but it didn't seem to have any bearing on it. (ya know, other than change the hue) and even the Default color works fine. Right now it seems to be working ok with all plug-ins disabled (which sucks because I love your plugins).The bitmap isn't reading properly, which leads me to wonder if your enemy happens to not be a png file?
Also, did you try pressing the clear button and then readding the enemy?
Same here, i'm usually pretty good at crushing mistakes that I make but it's killing me.I admit I'm shooting in the dark here. You say it works at first, but then you change the Battle Test parameters. Could you possibly be changing to a weapon with a bad animation code? Or to an actor with a bad battle sprite index?
Thank you, I'm a new user. Won't happen againI've moved this thread to Javascript/Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.