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I'll use my game I'm developing as an example, but this is generally a question all around to any game.
What do you(the community) feel about the different types in most rpgs? I've been running into rpg after rpg where weapons all do the same kind of 'physical' damage, but where is the cutting? the bash? the crush? the chopping? ect.... Is that a mundane point. I'm using my game as an example, and saying I have a type for the various weapons(spears = pierce, swords = slash, axe = chop, staff/hammers = bash ect....)
but yeah, I wanted to know if the community felt this was a good or a bad idea to incorperate this into games, or is it a waste. Especially if say, different enemies have a weakness to certain kinds. Or in my case, both that and a weapon triangle is in place.
Thoughts? Ideas? Also what about the different kinds of magic?
fire/ice/wind/water/electric/light,dark,nature(vines ect..), and then earth(actual rocks ect..) and even more such as the simple non-elemental magic we all know and love, known as arcane. Ect...
What kind of types do you guys think should be in, and even if i didn't mention 'X' Type, what kind of type should never rear it's head in a game. An example of an rpg I played, after I looked into the weakness/strength, there was an actual type called 'god/Divine' which felt it was incorperated bad, but the concept of a divine element, kinda was cool. till anyone could learn it... then it got rather boring.
also what about the basic magical enements being renamed but still core to them
aqua-water
Terra - Earth
Aer - Air
Ignis - Fire
ect..
What do you(the community) feel about the different types in most rpgs? I've been running into rpg after rpg where weapons all do the same kind of 'physical' damage, but where is the cutting? the bash? the crush? the chopping? ect.... Is that a mundane point. I'm using my game as an example, and saying I have a type for the various weapons(spears = pierce, swords = slash, axe = chop, staff/hammers = bash ect....)
but yeah, I wanted to know if the community felt this was a good or a bad idea to incorperate this into games, or is it a waste. Especially if say, different enemies have a weakness to certain kinds. Or in my case, both that and a weapon triangle is in place.
Thoughts? Ideas? Also what about the different kinds of magic?
fire/ice/wind/water/electric/light,dark,nature(vines ect..), and then earth(actual rocks ect..) and even more such as the simple non-elemental magic we all know and love, known as arcane. Ect...
What kind of types do you guys think should be in, and even if i didn't mention 'X' Type, what kind of type should never rear it's head in a game. An example of an rpg I played, after I looked into the weakness/strength, there was an actual type called 'god/Divine' which felt it was incorperated bad, but the concept of a divine element, kinda was cool. till anyone could learn it... then it got rather boring.
also what about the basic magical enements being renamed but still core to them
aqua-water
Terra - Earth
Aer - Air
Ignis - Fire
ect..
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